Rename EnumMap to EnumArray after nazarautils update
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@@ -97,7 +97,7 @@ namespace Nz
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std::vector<TextureData> m_textures;
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std::vector<UniformBlockData> m_uniformBlocks;
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mutable std::weak_ptr<MaterialInstance> m_defaultInstance;
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EnumMap<EngineShaderBinding, UInt32> m_engineShaderBindings;
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EnumArray<EngineShaderBinding, UInt32> m_engineShaderBindings;
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MaterialSettings m_settings;
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ShaderReflection m_reflection;
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};
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