Graphics/ForwardFramePipeline: Minor fixes
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@@ -272,10 +272,14 @@ namespace Nz
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std::size_t matCount = instancedRenderable->GetMaterialCount();
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for (std::size_t i = 0; i < matCount; ++i)
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{
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if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass("DepthPass"))
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UnregisterMaterialPass(pass);
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if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass("ForwardPass"))
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UnregisterMaterialPass(pass);
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}
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m_rebuildDepthPrepass = true;
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m_rebuildForwardPass = true;
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}
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