Physics2D: Fix shape BB
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@ -41,7 +41,7 @@ namespace Nz
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float BoxCollider2D::ComputeInertialMatrix(float mass) const
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{
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return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y)));
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return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
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}
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ColliderType2D BoxCollider2D::GetType() const
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@ -52,7 +52,7 @@ namespace Nz
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std::vector<cpShape*> BoxCollider2D::CreateShapes(RigidBody2D* body) const
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{
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std::vector<cpShape*> shapes;
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shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y), m_radius));
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shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
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return shapes;
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}
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@ -146,7 +146,7 @@ namespace Nz
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};
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cpShapeFilter filter = cpShapeFilterNew(collisionGroup, categoryMask, collisionMask);
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cpSpaceBBQuery(m_handle, cpBBNew(boundingBox.x, boundingBox.y + boundingBox.height, boundingBox.x + boundingBox.width, boundingBox.y), filter, callback, bodies);
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cpSpaceBBQuery(m_handle, cpBBNew(boundingBox.x, boundingBox.y, boundingBox.x + boundingBox.width, boundingBox.y + boundingBox.height), filter, callback, bodies);
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}
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void PhysWorld2D::RegisterCallbacks(unsigned int collisionId, const Callback& callbacks)
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