Added ShaderUniform (Faster GetUniformLocation)
Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
This commit is contained in:
@@ -574,7 +574,7 @@ bool NzDebugDrawer::Initialize()
|
||||
return false;
|
||||
}
|
||||
|
||||
colorLocation = shader->GetUniformLocation("MaterialDiffuse");
|
||||
colorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialDiffuse);
|
||||
}
|
||||
|
||||
// VertexDeclaration
|
||||
|
||||
@@ -61,6 +61,25 @@ bool NzGLSLShader::Compile()
|
||||
static NzString successStr("Linkage successful");
|
||||
m_log = successStr;
|
||||
|
||||
m_uniformLocations[nzShaderUniform_CameraPosition] = GetUniformLocation("CameraPosition");
|
||||
m_uniformLocations[nzShaderUniform_LightCount] = GetUniformLocation("LightCount");
|
||||
m_uniformLocations[nzShaderUniform_MaterialAmbient] = GetUniformLocation("MaterialAmbient");
|
||||
m_uniformLocations[nzShaderUniform_MaterialDiffuse] = GetUniformLocation("MaterialDiffuse");
|
||||
m_uniformLocations[nzShaderUniform_MaterialDiffuseMap] = GetUniformLocation("MaterialDiffuseMap");
|
||||
m_uniformLocations[nzShaderUniform_MaterialEmissiveMap] = GetUniformLocation("MaterialEmissiveMap");
|
||||
m_uniformLocations[nzShaderUniform_MaterialHeightMap] = GetUniformLocation("MaterialHeightMap");
|
||||
m_uniformLocations[nzShaderUniform_MaterialNormalMap] = GetUniformLocation("MaterialNormalMap");
|
||||
m_uniformLocations[nzShaderUniform_MaterialShininess] = GetUniformLocation("MaterialShininess");
|
||||
m_uniformLocations[nzShaderUniform_MaterialSpecular] = GetUniformLocation("MaterialSpecular");
|
||||
m_uniformLocations[nzShaderUniform_MaterialSpecularMap] = GetUniformLocation("MaterialSpecularMap");
|
||||
m_uniformLocations[nzShaderUniform_ProjMatrix] = GetUniformLocation("ProjMatrix");
|
||||
m_uniformLocations[nzShaderUniform_SceneAmbient] = GetUniformLocation("SceneAmbient");
|
||||
m_uniformLocations[nzShaderUniform_ViewMatrix] = GetUniformLocation("ViewMatrix");
|
||||
m_uniformLocations[nzShaderUniform_ViewProjMatrix] = GetUniformLocation("ViewProjMatrix");
|
||||
m_uniformLocations[nzShaderUniform_WorldMatrix] = GetUniformLocation("WorldMatrix");
|
||||
m_uniformLocations[nzShaderUniform_WorldViewMatrix] = GetUniformLocation("WorldViewMatrix");
|
||||
m_uniformLocations[nzShaderUniform_WorldViewProjMatrix] = GetUniformLocation("WorldViewProjMatrix");
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -193,6 +212,11 @@ int NzGLSLShader::GetUniformLocation(const NzString& name) const
|
||||
return id;
|
||||
}
|
||||
|
||||
int NzGLSLShader::GetUniformLocation(nzShaderUniform uniform) const
|
||||
{
|
||||
return m_uniformLocations[uniform];
|
||||
}
|
||||
|
||||
bool NzGLSLShader::IsLoaded(nzShaderType type) const
|
||||
{
|
||||
return m_shaders[type] != 0;
|
||||
|
||||
@@ -34,6 +34,7 @@ class NzGLSLShader : public NzShaderImpl, NzResourceListener
|
||||
nzShaderLanguage GetLanguage() const;
|
||||
NzString GetSourceCode(nzShaderType type) const;
|
||||
int GetUniformLocation(const NzString& name) const;
|
||||
int GetUniformLocation(nzShaderUniform uniform) const;
|
||||
|
||||
bool IsLoaded(nzShaderType type) const;
|
||||
|
||||
@@ -73,6 +74,7 @@ class NzGLSLShader : public NzShaderImpl, NzResourceListener
|
||||
GLuint m_shaders[nzShaderType_Max+1];
|
||||
NzShader* m_parent;
|
||||
NzString m_log;
|
||||
int m_uniformLocations[nzShaderUniform_Max+1];
|
||||
};
|
||||
|
||||
#endif // NAZARA_GLSLSHADER_HPPs
|
||||
|
||||
@@ -41,10 +41,10 @@ NzMaterial::NzMaterial(NzMaterial&& material)
|
||||
|
||||
void NzMaterial::Apply(const NzShader* shader) const
|
||||
{
|
||||
int ambientColorLocation = shader->GetUniformLocation("MaterialAmbient");
|
||||
int diffuseColorLocation = shader->GetUniformLocation("MaterialDiffuse");
|
||||
int shininessLocation = shader->GetUniformLocation("MaterialShininess");
|
||||
int specularColorLocation = shader->GetUniformLocation("MaterialSpecular");
|
||||
int ambientColorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialAmbient);
|
||||
int diffuseColorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialDiffuse);
|
||||
int shininessLocation = shader->GetUniformLocation(nzShaderUniform_MaterialShininess);
|
||||
int specularColorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialSpecular);
|
||||
|
||||
if (ambientColorLocation != -1)
|
||||
shader->SendColor(ambientColorLocation, m_ambientColor);
|
||||
@@ -54,7 +54,7 @@ void NzMaterial::Apply(const NzShader* shader) const
|
||||
|
||||
if (m_diffuseMap)
|
||||
{
|
||||
int diffuseMapLocation = shader->GetUniformLocation("MaterialDiffuseMap");
|
||||
int diffuseMapLocation = shader->GetUniformLocation(nzShaderUniform_MaterialDiffuseMap);
|
||||
if (diffuseMapLocation != -1)
|
||||
{
|
||||
nzUInt8 textureUnit;
|
||||
@@ -67,7 +67,7 @@ void NzMaterial::Apply(const NzShader* shader) const
|
||||
|
||||
if (m_emissiveMap)
|
||||
{
|
||||
int emissiveMapLocation = shader->GetUniformLocation("MaterialEmissiveMap");
|
||||
int emissiveMapLocation = shader->GetUniformLocation(nzShaderUniform_MaterialEmissiveMap);
|
||||
if (emissiveMapLocation != -1)
|
||||
{
|
||||
nzUInt8 textureUnit;
|
||||
@@ -80,7 +80,7 @@ void NzMaterial::Apply(const NzShader* shader) const
|
||||
|
||||
if (m_heightMap)
|
||||
{
|
||||
int heightMapLocation = shader->GetUniformLocation("MaterialHeightMap");
|
||||
int heightMapLocation = shader->GetUniformLocation(nzShaderUniform_MaterialHeightMap);
|
||||
if (heightMapLocation != -1)
|
||||
{
|
||||
nzUInt8 textureUnit;
|
||||
@@ -93,7 +93,7 @@ void NzMaterial::Apply(const NzShader* shader) const
|
||||
|
||||
if (m_normalMap)
|
||||
{
|
||||
int normalMapLocation = shader->GetUniformLocation("MaterialNormalMap");
|
||||
int normalMapLocation = shader->GetUniformLocation(nzShaderUniform_MaterialNormalMap);
|
||||
if (normalMapLocation != -1)
|
||||
{
|
||||
nzUInt8 textureUnit;
|
||||
@@ -112,7 +112,7 @@ void NzMaterial::Apply(const NzShader* shader) const
|
||||
|
||||
if (m_specularMap)
|
||||
{
|
||||
int specularMapLocation = shader->GetUniformLocation("MaterialSpecularMap");
|
||||
int specularMapLocation = shader->GetUniformLocation(nzShaderUniform_MaterialSpecularMap);
|
||||
if (specularMapLocation != -1)
|
||||
{
|
||||
nzUInt8 textureUnit;
|
||||
|
||||
@@ -1451,13 +1451,13 @@ bool NzRenderer::EnsureStateUpdate()
|
||||
shaderImpl->BindTextures();
|
||||
|
||||
// Récupération des indices des variables uniformes (-1 si la variable n'existe pas)
|
||||
s_matrixLocation[nzMatrixType_Projection] = shaderImpl->GetUniformLocation("ProjMatrix");
|
||||
s_matrixLocation[nzMatrixType_View] = shaderImpl->GetUniformLocation("ViewMatrix");
|
||||
s_matrixLocation[nzMatrixType_World] = shaderImpl->GetUniformLocation("WorldMatrix");
|
||||
s_matrixLocation[nzMatrixType_Projection] = shaderImpl->GetUniformLocation(nzShaderUniform_ProjMatrix);
|
||||
s_matrixLocation[nzMatrixType_View] = shaderImpl->GetUniformLocation(nzShaderUniform_ViewMatrix);
|
||||
s_matrixLocation[nzMatrixType_World] = shaderImpl->GetUniformLocation(nzShaderUniform_WorldMatrix);
|
||||
|
||||
s_matrixLocation[nzMatrixCombination_ViewProj] = shaderImpl->GetUniformLocation("ViewProjMatrix");
|
||||
s_matrixLocation[nzMatrixCombination_WorldView] = shaderImpl->GetUniformLocation("WorldViewMatrix");
|
||||
s_matrixLocation[nzMatrixCombination_WorldViewProj] = shaderImpl->GetUniformLocation("WorldViewProjMatrix");
|
||||
s_matrixLocation[nzMatrixCombination_ViewProj] = shaderImpl->GetUniformLocation(nzShaderUniform_ViewProjMatrix);
|
||||
s_matrixLocation[nzMatrixCombination_WorldView] = shaderImpl->GetUniformLocation(nzShaderUniform_WorldViewMatrix);
|
||||
s_matrixLocation[nzMatrixCombination_WorldViewProj] = shaderImpl->GetUniformLocation(nzShaderUniform_WorldViewProjMatrix);
|
||||
|
||||
s_updateFlags |= Update_Matrices;
|
||||
for (unsigned int i = 0; i < totalMatrixCount; ++i)
|
||||
|
||||
@@ -14,13 +14,25 @@
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
NzShader::NzShader(nzShaderLanguage language)
|
||||
NzShader::NzShader() :
|
||||
m_flags(nzShaderFlags_None),
|
||||
m_impl(nullptr),
|
||||
m_compiled(false)
|
||||
{
|
||||
}
|
||||
|
||||
NzShader::NzShader(nzShaderLanguage language) :
|
||||
m_flags(nzShaderFlags_None),
|
||||
m_impl(nullptr),
|
||||
m_compiled(false)
|
||||
{
|
||||
Create(language);
|
||||
}
|
||||
|
||||
NzShader::NzShader(NzShader&& shader) :
|
||||
m_impl(shader.m_impl)
|
||||
m_flags(shader.m_flags),
|
||||
m_impl(shader.m_impl),
|
||||
m_compiled(shader.m_compiled)
|
||||
{
|
||||
shader.m_impl = nullptr;
|
||||
}
|
||||
@@ -75,6 +87,7 @@ bool NzShader::Compile()
|
||||
if (m_impl->Compile())
|
||||
{
|
||||
m_compiled = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -172,6 +185,19 @@ int NzShader::GetUniformLocation(const NzString& name) const
|
||||
return m_impl->GetUniformLocation(name);
|
||||
}
|
||||
|
||||
int NzShader::GetUniformLocation(nzShaderUniform uniform) const
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
if (uniform > nzShaderUniform_Max)
|
||||
{
|
||||
NazaraError("Shader uniform out of enum");
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
return m_impl->GetUniformLocation(uniform);
|
||||
}
|
||||
|
||||
bool NzShader::HasUniform(const NzString& name) const
|
||||
{
|
||||
#if NAZARA_RENDERER_SAFE
|
||||
|
||||
@@ -29,6 +29,7 @@ class NzShaderImpl
|
||||
virtual nzShaderLanguage GetLanguage() const = 0;
|
||||
virtual NzString GetSourceCode(nzShaderType type) const = 0;
|
||||
virtual int GetUniformLocation(const NzString& name) const = 0;
|
||||
virtual int GetUniformLocation(nzShaderUniform uniform) const = 0;
|
||||
|
||||
virtual bool IsLoaded(nzShaderType type) const = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user