Added ShaderUniform (Faster GetUniformLocation)
Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
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@@ -574,7 +574,7 @@ bool NzDebugDrawer::Initialize()
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return false;
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}
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colorLocation = shader->GetUniformLocation("MaterialDiffuse");
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colorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialDiffuse);
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}
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// VertexDeclaration
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