Added ShaderUniform (Faster GetUniformLocation)

Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
This commit is contained in:
Lynix
2013-05-11 14:03:22 +02:00
parent 991d841d57
commit 28f46a5c90
10 changed files with 106 additions and 28 deletions

View File

@@ -574,7 +574,7 @@ bool NzDebugDrawer::Initialize()
return false;
}
colorLocation = shader->GetUniformLocation("MaterialDiffuse");
colorLocation = shader->GetUniformLocation(nzShaderUniform_MaterialDiffuse);
}
// VertexDeclaration