Added ShaderUniform (Faster GetUniformLocation)
Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
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@@ -29,6 +29,7 @@ class NzShaderImpl
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virtual nzShaderLanguage GetLanguage() const = 0;
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virtual NzString GetSourceCode(nzShaderType type) const = 0;
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virtual int GetUniformLocation(const NzString& name) const = 0;
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virtual int GetUniformLocation(nzShaderUniform uniform) const = 0;
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virtual bool IsLoaded(nzShaderType type) const = 0;
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