Fix compilation after NZSL update
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@@ -82,7 +82,7 @@ nzsl::Ast::NodePtr SampleTexture::BuildNode(nzsl::Ast::ExpressionPtr* expression
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params.push_back(std::move(expressions[0]));
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params.push_back(std::move(expressions[1]));
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return nzsl::ShaderBuilder::Intrinsic(nzsl::Ast::IntrinsicType::SampleTexture, std::move(params));
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return nzsl::ShaderBuilder::Intrinsic(nzsl::Ast::IntrinsicType::TextureSampleImplicitLod, std::move(params));
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}
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auto SampleTexture::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
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