Big buffer refactor

Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
This commit is contained in:
Jérôme Leclercq
2022-01-23 00:05:08 +01:00
parent 754a0016c7
commit 29786765c6
98 changed files with 699 additions and 1427 deletions

View File

@@ -80,7 +80,6 @@ int main()
Nz::RenderWindow window;
Nz::MeshParams meshParams;
meshParams.storage = Nz::DataStorage::Software;
meshParams.center = true;
meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
@@ -110,7 +109,6 @@ int main()
// Plane
Nz::MeshParams meshPrimitiveParams;
meshPrimitiveParams.storage = Nz::DataStorage::Software;
meshPrimitiveParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
std::shared_ptr<Nz::Mesh> planeMesh = std::make_shared<Nz::Mesh>();
@@ -320,9 +318,7 @@ int main()
constexpr std::size_t MaxPointLight = 2000;
std::shared_ptr<Nz::AbstractBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType::Uniform);
if (!lightUbo->Initialize(MaxPointLight * alignedSpotLightSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
return __LINE__;
std::shared_ptr<Nz::RenderBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType::Uniform, MaxPointLight * alignedSpotLightSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write);
std::vector<SpotLight> spotLights;
/*auto& firstSpot = spotLights.emplace_back();
@@ -403,7 +399,7 @@ int main()
std::vector<std::shared_ptr<Nz::ShaderBinding>> gaussianBlurShaderBinding(BloomSubdivisionCount * 2);
std::vector<Nz::UInt8> gaussianBlurData(gaussianBlurDataOffsets.GetSize());
std::vector<std::shared_ptr<Nz::AbstractBuffer>> gaussianBlurUbos;
std::vector<std::shared_ptr<Nz::RenderBuffer>> gaussianBlurUbos;
float sizeFactor = 2.f;
for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
@@ -411,19 +407,11 @@ int main()
Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(1.f, 0.f);
Nz::AccessByOffset<float&>(gaussianBlurData.data(), gaussianBlurDataSize) = sizeFactor;
std::shared_ptr<Nz::AbstractBuffer> horizontalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
if (!horizontalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
return __LINE__;
horizontalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
std::shared_ptr<Nz::RenderBuffer> horizontalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform, gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, gaussianBlurData.data());
Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(0.f, 1.f);
std::shared_ptr<Nz::AbstractBuffer> verticalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
if (!verticalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
return __LINE__;
verticalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
std::shared_ptr<Nz::RenderBuffer> verticalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform, gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, gaussianBlurData.data());
sizeFactor *= 2.f;
@@ -555,9 +543,7 @@ int main()
Nz::AccessByOffset<float&>(godRaysData.data(), gr_weightOffset) = 5.65f;
Nz::AccessByOffset<Nz::Vector2f&>(godRaysData.data(), gr_lightPositionOffset) = Nz::Vector2f(0.5f, 0.1f);
std::shared_ptr<Nz::AbstractBuffer> godRaysUBO = device->InstantiateBuffer(Nz::BufferType::Uniform);
godRaysUBO->Initialize(godRaysData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic);
godRaysUBO->Fill(godRaysData.data(), 0, godRaysData.size());
std::shared_ptr<Nz::RenderBuffer> godRaysUBO = device->InstantiateBuffer(Nz::BufferType::Uniform, godRaysData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, godRaysData.data());
std::shared_ptr<Nz::ShaderBinding> godRaysBlitShaderBinding;
@@ -652,12 +638,7 @@ int main()
}
};*/
std::shared_ptr<Nz::AbstractBuffer> fullscreenVertexBuffer = device->InstantiateBuffer(Nz::BufferType::Vertex);
if (!fullscreenVertexBuffer->Initialize(fullscreenVertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage::DeviceLocal))
return __LINE__;
if (!fullscreenVertexBuffer->Fill(vertexData.data(), 0, fullscreenVertexBuffer->GetSize()))
return __LINE__;
std::shared_ptr<Nz::RenderBuffer> fullscreenVertexBuffer = device->InstantiateBuffer(Nz::BufferType::Vertex, fullscreenVertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Write, vertexData.data());
std::shared_ptr<Nz::ShaderBinding> bloomSkipBlit;
std::shared_ptr<Nz::ShaderBinding> finalBlitBinding;