Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -92,15 +92,10 @@ int main()
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Nz::Modules<Nz::Renderer> nazara(rendererConfig);
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.center = true;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, -90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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std::shared_ptr<Nz::RenderDevice> device = Nz::Renderer::Instance()->InstanciateRenderDevice(0);
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Nz::RenderWindow window;
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std::string windowTitle = "Render Test";
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if (!window.Create(device, Nz::VideoMode(800, 600, 32), windowTitle))
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{
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@@ -118,6 +113,12 @@ int main()
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return __LINE__;
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}
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Nz::MeshParams meshParams;
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meshParams.bufferFactory = GetRenderBufferFactory(device);
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meshParams.center = true;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, -90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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std::shared_ptr<Nz::Mesh> drfreak = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!drfreak)
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{
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@@ -180,12 +181,7 @@ int main()
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Nz::ShaderBindingPtr viewerShaderBinding = basePipelineLayout->AllocateShaderBinding(0);
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Nz::ShaderBindingPtr textureShaderBinding = renderPipelineLayout->AllocateShaderBinding(1);
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std::shared_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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{
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NazaraError("Failed to create uniform buffer");
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return __LINE__;
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}
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std::shared_ptr<Nz::RenderBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, uniformSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic);
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viewerShaderBinding->Update({
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{
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@@ -212,33 +208,18 @@ int main()
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pipelineInfo.depthBuffer = true;
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pipelineInfo.shaderModules.emplace_back(fragVertShader);
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auto& vertexBuffer = pipelineInfo.vertexBuffers.emplace_back();
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vertexBuffer.binding = 0;
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vertexBuffer.declaration = meshVB->GetVertexDeclaration();
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auto& pipelineVertexBuffer = pipelineInfo.vertexBuffers.emplace_back();
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pipelineVertexBuffer.binding = 0;
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pipelineVertexBuffer.declaration = meshVB->GetVertexDeclaration();
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std::shared_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
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Nz::RenderDevice* renderDevice = window.GetRenderDevice().get();
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const std::shared_ptr<Nz::RenderDevice>& renderDevice = window.GetRenderDevice();
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std::shared_ptr<Nz::CommandPool> commandPool = renderDevice->InstantiateCommandPool(Nz::QueueType::Graphics);
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Nz::RenderBuffer* renderBufferIB = static_cast<Nz::RenderBuffer*>(meshIB->GetBuffer()->GetImpl());
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Nz::RenderBuffer* renderBufferVB = static_cast<Nz::RenderBuffer*>(meshVB->GetBuffer()->GetImpl());
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if (!renderBufferIB->Synchronize(renderDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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if (!renderBufferVB->Synchronize(renderDevice))
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{
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NazaraError("Failed to synchronize render buffer");
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return __LINE__;
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}
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Nz::AbstractBuffer* indexBufferImpl = renderBufferIB->GetHardwareBuffer(renderDevice);
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Nz::AbstractBuffer* vertexBufferImpl = renderBufferVB->GetHardwareBuffer(renderDevice);
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Nz::RenderBuffer& renderBufferIB = static_cast<Nz::RenderBuffer&>(*meshIB->GetBuffer());
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Nz::RenderBuffer& renderBufferVB = static_cast<Nz::RenderBuffer&>(*meshVB->GetBuffer());
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Nz::Vector3f viewerPos = Nz::Vector3f::Zero();
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@@ -367,9 +348,9 @@ int main()
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{
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builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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builder.BindIndexBuffer(*indexBufferImpl);
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builder.BindIndexBuffer(renderBufferIB);
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builder.BindPipeline(*pipeline);
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builder.BindVertexBuffer(0, *vertexBufferImpl);
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builder.BindVertexBuffer(0, renderBufferVB);
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builder.BindShaderBinding(0, *viewerShaderBinding);
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builder.BindShaderBinding(1, *textureShaderBinding);
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