Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -8,7 +8,7 @@
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namespace Nz
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{
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
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inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].indexBuffer;
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@@ -20,7 +20,7 @@ namespace Nz
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return m_subMeshes[subMesh].indexCount;
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}
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inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
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inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
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{
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assert(subMesh < m_subMeshes.size());
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return m_subMeshes[subMesh].vertexBuffer;
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