Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -30,13 +30,13 @@ namespace Nz
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void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
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const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
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const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
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std::size_t GetIndexCount(std::size_t subMeshIndex) const;
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const std::shared_ptr<Material>& GetMaterial(std::size_t subMeshIndex) const override;
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std::size_t GetMaterialCount() const override;
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inline std::size_t GetSubMeshCount() const;
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const std::vector<RenderPipelineInfo::VertexBufferData>& GetVertexBufferData(std::size_t subMeshIndex) const;
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const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
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const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
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inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);
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