Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -11,30 +11,25 @@
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public AbstractBuffer
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class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public RenderBuffer
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{
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public:
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OpenGLBuffer(OpenGLDevice& device, BufferType type);
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OpenGLBuffer(OpenGLDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
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OpenGLBuffer(const OpenGLBuffer&) = delete;
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OpenGLBuffer(OpenGLBuffer&&) = delete;
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~OpenGLBuffer() = default;
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bool Fill(const void* data, UInt64 offset, UInt64 size) override;
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bool Initialize(UInt64 size, BufferUsageFlags usage) override;
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inline const GL::Buffer& GetBuffer() const;
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UInt64 GetSize() const override;
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DataStorage GetStorage() const override;
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inline BufferType GetType() const;
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void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
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void* Map(UInt64 offset, UInt64 size) override;
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bool Unmap() override;
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OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
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@@ -42,9 +37,6 @@ namespace Nz
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private:
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GL::Buffer m_buffer;
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BufferType m_type;
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BufferUsageFlags m_usage;
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UInt64 m_size;
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};
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}
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@@ -11,11 +11,6 @@ namespace Nz
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{
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return m_buffer;
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}
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inline BufferType OpenGLBuffer::GetType() const
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{
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return m_type;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -26,11 +26,11 @@ namespace Nz
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void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
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void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) override;
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void BindIndexBuffer(const RenderBuffer& indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
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void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
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void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) override;
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void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
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void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;
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@@ -35,7 +35,7 @@ namespace Nz
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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inline const GL::Context& GetReferenceContext() const;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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