Big buffer refactor

Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
This commit is contained in:
Jérôme Leclercq
2022-01-23 00:05:08 +01:00
parent 754a0016c7
commit 29786765c6
98 changed files with 699 additions and 1427 deletions

View File

@@ -11,30 +11,25 @@
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public AbstractBuffer
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public RenderBuffer
{
public:
OpenGLBuffer(OpenGLDevice& device, BufferType type);
OpenGLBuffer(OpenGLDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
OpenGLBuffer(const OpenGLBuffer&) = delete;
OpenGLBuffer(OpenGLBuffer&&) = delete;
~OpenGLBuffer() = default;
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
inline const GL::Buffer& GetBuffer() const;
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
inline BufferType GetType() const;
void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
void* Map(UInt64 offset, UInt64 size) override;
bool Unmap() override;
OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
@@ -42,9 +37,6 @@ namespace Nz
private:
GL::Buffer m_buffer;
BufferType m_type;
BufferUsageFlags m_usage;
UInt64 m_size;
};
}