Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -35,7 +35,7 @@ namespace Nz
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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inline const GL::Context& GetReferenceContext() const;
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std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
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std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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