Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -20,10 +20,8 @@ namespace Nz
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class NAZARA_UTILITY_API VertexMapper
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{
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public:
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VertexMapper(SubMesh& subMesh, BufferAccess access = BufferAccess::ReadWrite);
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VertexMapper(VertexBuffer& vertexBuffer, BufferAccess access = BufferAccess::ReadWrite);
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VertexMapper(const SubMesh& subMesh, BufferAccess access = BufferAccess::ReadOnly);
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VertexMapper(const VertexBuffer& vertexBuffer, BufferAccess access = BufferAccess::ReadOnly);
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VertexMapper(SubMesh& subMesh);
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VertexMapper(VertexBuffer& vertexBuffer);
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~VertexMapper();
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template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);
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