Big buffer refactor

Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
This commit is contained in:
Jérôme Leclercq
2022-01-23 00:05:08 +01:00
parent 754a0016c7
commit 29786765c6
98 changed files with 699 additions and 1427 deletions

View File

@@ -307,9 +307,9 @@ std::shared_ptr<Mesh> LoadMesh(Stream& stream, const MeshParams& parameters)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>(largeIndices, indexCount, parameters.storage, parameters.indexBufferFlags);
std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>(largeIndices, indexCount, parameters.indexBufferFlags, parameters.bufferFactory);
IndexMapper indexMapper(*indexBuffer, BufferAccess::DiscardAndWrite);
IndexMapper indexMapper(*indexBuffer);
IndexIterator index = indexMapper.begin();
for (unsigned int faceIdx = 0; faceIdx < iMesh->mNumFaces; ++faceIdx)
@@ -329,8 +329,8 @@ std::shared_ptr<Mesh> LoadMesh(Stream& stream, const MeshParams& parameters)
if (normalTangentMatrix.HasScale())
normalTangentMatrix.ApplyScale(1.f / normalTangentMatrix.GetScale());
std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.storage, parameters.vertexBufferFlags);
BufferMapper<VertexBuffer> vertexMapper(*vertexBuffer, BufferAccess::ReadWrite);
std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ_Normal_UV_Tangent_Skinning), vertexCount, parameters.vertexBufferFlags, parameters.bufferFactory);
BufferMapper<VertexBuffer> vertexMapper(*vertexBuffer, 0, vertexBuffer->GetVertexCount());
SkeletalMeshVertex* vertices = static_cast<SkeletalMeshVertex*>(vertexMapper.GetPointer());
for (std::size_t vertexIdx = 0; vertexIdx < vertexCount; ++vertexIdx)
@@ -465,9 +465,9 @@ std::shared_ptr<Mesh> LoadMesh(Stream& stream, const MeshParams& parameters)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>(largeIndices, indexCount, parameters.storage, parameters.indexBufferFlags);
std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>(largeIndices, indexCount, parameters.indexBufferFlags, parameters.bufferFactory);
IndexMapper indexMapper(*indexBuffer, BufferAccess::DiscardAndWrite);
IndexMapper indexMapper(*indexBuffer);
IndexIterator index = indexMapper.begin();
for (unsigned int faceIdx = 0; faceIdx < iMesh->mNumFaces; ++faceIdx)
@@ -489,9 +489,9 @@ std::shared_ptr<Mesh> LoadMesh(Stream& stream, const MeshParams& parameters)
if (normalTangentMatrix.HasScale())
normalTangentMatrix.ApplyScale(1.f / normalTangentMatrix.GetScale());
std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(parameters.vertexDeclaration, vertexCount, parameters.storage, parameters.vertexBufferFlags);
std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(parameters.vertexDeclaration, vertexCount, parameters.vertexBufferFlags, parameters.bufferFactory);
VertexMapper vertexMapper(*vertexBuffer, BufferAccess::DiscardAndWrite);
VertexMapper vertexMapper(*vertexBuffer);
// Vertex positions
if (auto posPtr = vertexMapper.GetComponentPtr<Vector3f>(VertexComponent::Position))