Big buffer refactor

Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
This commit is contained in:
Jérôme Leclercq
2022-01-23 00:05:08 +01:00
parent 754a0016c7
commit 29786765c6
98 changed files with 699 additions and 1427 deletions

View File

@@ -28,25 +28,19 @@ namespace Nz
const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer()->GetImpl());
const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer().get());
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer().get());
auto& submeshData = m_subMeshes.emplace_back();
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index);
if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create index buffer");
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index, indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
throw std::runtime_error("failed to fill index buffer");
submeshData.indexCount = indexBuffer->GetIndexCount();
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex);
if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal))
throw std::runtime_error("failed to create vertex buffer");
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex, vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))
throw std::runtime_error("failed to fill vertex buffer");