Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -28,25 +28,19 @@ namespace Nz
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const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
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assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
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const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer()->GetImpl());
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const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer().get());
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assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
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const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer()->GetImpl());
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const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer().get());
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auto& submeshData = m_subMeshes.emplace_back();
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submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index);
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if (!submeshData.indexBuffer->Initialize(indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal))
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throw std::runtime_error("failed to create index buffer");
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submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index, indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
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if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
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throw std::runtime_error("failed to fill index buffer");
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submeshData.indexCount = indexBuffer->GetIndexCount();
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submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex);
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if (!submeshData.vertexBuffer->Initialize(vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal))
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throw std::runtime_error("failed to create vertex buffer");
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submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex, vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
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if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))
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throw std::runtime_error("failed to fill vertex buffer");
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