Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -20,9 +20,7 @@ namespace Nz
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{
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PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
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if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic))
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throw std::runtime_error("failed to initialize viewer data UBO");
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m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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}
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void WorldInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
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