Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -143,7 +143,7 @@ namespace Nz
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OBJParser::Mesh* meshes = objFormat.SetMeshCount(meshCount);
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for (std::size_t i = 0; i < meshCount; ++i)
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{
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const StaticMesh& staticMesh = static_cast<const StaticMesh&>(*mesh.GetSubMesh(i));
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StaticMesh& staticMesh = static_cast<StaticMesh&>(*mesh.GetSubMesh(i));
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std::size_t triangleCount = staticMesh.GetTriangleCount();
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