Big buffer refactor

Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
This commit is contained in:
Jérôme Leclercq
2022-01-23 00:05:08 +01:00
parent 754a0016c7
commit 29786765c6
98 changed files with 699 additions and 1427 deletions

View File

@@ -143,7 +143,7 @@ namespace Nz
OBJParser::Mesh* meshes = objFormat.SetMeshCount(meshCount);
for (std::size_t i = 0; i < meshCount; ++i)
{
const StaticMesh& staticMesh = static_cast<const StaticMesh&>(*mesh.GetSubMesh(i));
StaticMesh& staticMesh = static_cast<StaticMesh&>(*mesh.GetSubMesh(i));
std::size_t triangleCount = staticMesh.GetTriangleCount();