Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -10,7 +10,7 @@
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namespace Nz
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{
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StaticMesh::StaticMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<const IndexBuffer> indexBuffer) :
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StaticMesh::StaticMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<IndexBuffer> indexBuffer) :
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m_aabb(Nz::Boxf::Zero()),
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m_indexBuffer(std::move(indexBuffer)),
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m_vertexBuffer(std::move(vertexBuffer))
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@@ -37,7 +37,7 @@ namespace Nz
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bool StaticMesh::GenerateAABB()
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{
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// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
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VertexMapper mapper(*m_vertexBuffer, BufferAccess::ReadOnly);
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VertexMapper mapper(*m_vertexBuffer);
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SetAABB(ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent::Position), m_vertexBuffer->GetVertexCount()));
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return true;
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@@ -53,7 +53,7 @@ namespace Nz
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return AnimationType::Static;
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}
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const std::shared_ptr<const IndexBuffer>& StaticMesh::GetIndexBuffer() const
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const std::shared_ptr<IndexBuffer>& StaticMesh::GetIndexBuffer() const
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{
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return m_indexBuffer;
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}
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@@ -85,7 +85,7 @@ namespace Nz
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OnSubMeshInvalidateAABB(this);
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}
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void StaticMesh::SetIndexBuffer(std::shared_ptr<const IndexBuffer> indexBuffer)
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void StaticMesh::SetIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
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{
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m_indexBuffer = std::move(indexBuffer);
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}
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