Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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@@ -27,9 +27,9 @@ namespace Nz
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return m_enabledFeatures;
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}
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std::shared_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
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std::shared_ptr<RenderBuffer> VulkanDevice::InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData)
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{
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return std::make_shared<VulkanBuffer>(*this, type);
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return std::make_shared<VulkanBuffer>(*this, type, size, usageFlags, initialData);
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}
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std::shared_ptr<CommandPool> VulkanDevice::InstantiateCommandPool(QueueType queueType)
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@@ -56,7 +56,7 @@ namespace Nz
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{
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auto pipelineLayout = std::make_shared<VulkanRenderPipelineLayout>();
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if (!pipelineLayout->Create(*this, std::move(pipelineLayoutInfo)))
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throw std::runtime_error("failed to instanciate vulkan render pipeline layout");
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throw std::runtime_error("failed to instantiate vulkan render pipeline layout");
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return pipelineLayout;
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}
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@@ -65,7 +65,7 @@ namespace Nz
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{
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auto stage = std::make_shared<VulkanShaderModule>();
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if (!stage->Create(*this, stages, shaderAst, states))
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throw std::runtime_error("failed to instanciate vulkan shader module");
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throw std::runtime_error("failed to instantiate vulkan shader module");
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return stage;
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}
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@@ -74,7 +74,7 @@ namespace Nz
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{
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auto stage = std::make_shared<VulkanShaderModule>();
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if (!stage->Create(*this, stages, lang, source, sourceSize, states))
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throw std::runtime_error("failed to instanciate vulkan shader module");
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throw std::runtime_error("failed to instantiate vulkan shader module");
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return stage;
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}
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