Renderer: Implement renderpass attachments clear for OpenGL
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@@ -40,10 +40,10 @@ namespace Nz
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void Present();
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private:
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std::optional<OpenGLRenderPass> m_renderPass;
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std::size_t m_currentFrame;
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std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
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std::unique_ptr<GL::Context> m_context;
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OpenGLRenderPass m_renderPass;
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OpenGLWindowFramebuffer m_framebuffer;
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RenderWindow& m_owner;
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Vector2ui m_size;
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