Renderer: Implement renderpass attachments clear for OpenGL
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@@ -134,6 +134,10 @@ namespace Nz::GL
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bool ProcessErrorStack() const;
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inline void ResetColorWriteMasks() const;
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inline void ResetDepthWriteMasks() const;
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inline void ResetStencilWriteMasks() const;
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void SetCurrentTextureUnit(UInt32 textureUnit) const;
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void SetScissorBox(GLint x, GLint y, GLsizei width, GLsizei height) const;
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void SetViewport(GLint x, GLint y, GLsizei width, GLsizei height) const;
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