Renderer: Implement renderpass attachments clear for OpenGL

This commit is contained in:
Jérôme Leclercq
2021-05-28 22:55:56 +02:00
parent 392a23eeb1
commit 299585a7de
14 changed files with 276 additions and 96 deletions

View File

@@ -99,6 +99,35 @@ namespace Nz::GL
if (m_state.boundVertexArray == vao)
m_state.boundVertexArray = 0;
}
inline void Context::ResetColorWriteMasks() const
{
if (!m_state.renderStates.colorWrite)
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_state.renderStates.colorWrite = true;
}
}
inline void Context::ResetDepthWriteMasks() const
{
if (!m_state.renderStates.depthWrite)
{
glDepthMask(GL_TRUE);
m_state.renderStates.depthWrite = true;
}
}
inline void Context::ResetStencilWriteMasks() const
{
if (m_state.renderStates.stencilBack.writeMask != 0xFFFFFFFF || m_state.renderStates.stencilFront.writeMask != 0xFFFFFFFF)
{
glStencilMaskSeparate(GL_FRONT_AND_BACK, 0xFFFFFFFF);
m_state.renderStates.stencilBack.writeMask = 0xFFFFFFFF;
m_state.renderStates.stencilFront.writeMask = 0xFFFFFFFF;
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>