Renderer: Implement renderpass attachments clear for OpenGL
This commit is contained in:
@@ -129,6 +129,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
|
||||
cb(glStencilFuncSeparate, PFNGLSTENCILFUNCSEPARATEPROC) \
|
||||
cb(glStencilOp, PFNGLSTENCILOPPROC) \
|
||||
cb(glStencilOpSeparate, PFNGLSTENCILOPSEPARATEPROC) \
|
||||
cb(glStencilMaskSeparate, PFNGLSTENCILMASKSEPARATEPROC) \
|
||||
cb(glTexImage2D, PFNGLTEXIMAGE2DPROC) \
|
||||
cb(glTexImage3D, PFNGLTEXIMAGE3DPROC) \
|
||||
cb(glTexParameterf, PFNGLTEXPARAMETERFPROC) \
|
||||
|
||||
Reference in New Issue
Block a user