Renderer/ShaderAst: Add ConditionalStatement
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29a0ee773b
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@ -53,6 +53,12 @@ namespace Nz
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{
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{
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}
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}
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inline ConditionalStatement::ConditionalStatement(const String& condition, StatementPtr statementPtr) :
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conditionName(condition),
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statement(std::move(statementPtr))
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{
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}
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template<typename... Args>
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template<typename... Args>
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StatementBlock::StatementBlock(Args&& ...args) :
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StatementBlock::StatementBlock(Args&& ...args) :
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statements({std::forward<Args>(args)...})
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statements({std::forward<Args>(args)...})
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@ -57,6 +57,7 @@ namespace Nz { namespace ShaderBuilder
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constexpr BuiltinBuilder Builtin;
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constexpr BuiltinBuilder Builtin;
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constexpr GenBuilder<ShaderAst::StatementBlock> Block;
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constexpr GenBuilder<ShaderAst::StatementBlock> Block;
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constexpr GenBuilder<ShaderAst::Branch> Branch;
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constexpr GenBuilder<ShaderAst::Branch> Branch;
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constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
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constexpr GenBuilder<ShaderAst::Constant> Constant;
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constexpr GenBuilder<ShaderAst::Constant> Constant;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
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@ -8,8 +8,10 @@
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#define NAZARA_SHADERWRITER_HPP
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#define NAZARA_SHADERWRITER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <unordered_set>
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namespace Nz
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namespace Nz
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{
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{
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@ -21,6 +23,10 @@ namespace Nz
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ShaderWriter(ShaderWriter&&) = delete;
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ShaderWriter(ShaderWriter&&) = delete;
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virtual ~ShaderWriter();
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virtual ~ShaderWriter();
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void EnableCondition(const String& name, bool cond);
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bool IsConditionEnabled(const String& name) const;
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virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
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virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
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virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
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virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
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@ -37,6 +43,9 @@ namespace Nz
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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virtual void Write(const ShaderAst::StatementBlock& node) = 0;
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virtual void Write(const ShaderAst::StatementBlock& node) = 0;
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virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
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virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
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private:
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std::unordered_set<String> m_conditions;
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};
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};
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}
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}
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@ -19,6 +19,19 @@ namespace Nz { namespace ShaderAst
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}
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}
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void ConditionalStatement::Register(ShaderWriter& visitor)
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{
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if (visitor.IsConditionEnabled(conditionName))
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statement->Register(visitor);
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}
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void ConditionalStatement::Visit(ShaderWriter& visitor)
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{
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if (visitor.IsConditionEnabled(conditionName))
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statement->Visit(visitor);
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}
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void StatementBlock::Register(ShaderWriter& visitor)
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void StatementBlock::Register(ShaderWriter& visitor)
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{
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{
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for (auto& statementPtr : statements)
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for (auto& statementPtr : statements)
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@ -8,4 +8,17 @@
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namespace Nz
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namespace Nz
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{
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{
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ShaderWriter::~ShaderWriter() = default;
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ShaderWriter::~ShaderWriter() = default;
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void ShaderWriter::EnableCondition(const String& name, bool cond)
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{
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if (cond)
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m_conditions.insert(name);
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else
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m_conditions.erase(name);
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}
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bool ShaderWriter::IsConditionEnabled(const String & name) const
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{
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return m_conditions.count(name) != 0;
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}
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}
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}
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