SDK/CameraComponent: Moved virtual functions to source file
Former-commit-id: 633046a6f599ce9f8712e11b8195509d9704bfc0 [formerly 080ea253a37d683c72372b406148372f9c1b92d2] [formerly 528dbe2f2c9dcac7b48c11feafb24a12afd43652 [formerly af9843c5eae928fb2f03c0ec1550e7ef95f69108]] Former-commit-id: f17eed57cd271cfc55ef380bde44917ea26deac7 [formerly 30667bf567620cc339c96388303582b8b8601f68] Former-commit-id: 66843984b23bee78fdbcefebbf56febddcdb4bb2
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@ -34,21 +34,21 @@ namespace Ndk
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inline void EnsureViewMatrixUpdate() const;
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inline void EnsureViewportUpdate() const;
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inline float GetAspectRatio() const override;
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inline Nz::Vector3f GetEyePosition() const override;
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inline Nz::Vector3f GetForward() const override;
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float GetAspectRatio() const override;
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Nz::Vector3f GetEyePosition() const override;
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Nz::Vector3f GetForward() const override;
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inline float GetFOV() const;
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inline const Nz::Frustumf& GetFrustum() const override;
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const Nz::Frustumf& GetFrustum() const override;
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inline unsigned int GetLayer() const;
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inline const Nz::Matrix4f& GetProjectionMatrix() const override;
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const Nz::Matrix4f& GetProjectionMatrix() const override;
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inline Nz::ProjectionType GetProjectionType() const;
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inline const Nz::Vector2f& GetSize() const;
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inline const Nz::RenderTarget* GetTarget() const override;
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const Nz::RenderTarget* GetTarget() const override;
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inline const Nz::Rectf& GetTargetRegion() const;
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inline const Nz::Matrix4f& GetViewMatrix() const override;
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inline const Nz::Recti& GetViewport() const override;
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inline float GetZFar() const override;
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inline float GetZNear() const override;
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const Nz::Matrix4f& GetViewMatrix() const override;
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const Nz::Recti& GetViewport() const override;
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float GetZFar() const override;
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float GetZNear() const override;
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inline void SetFOV(float fov);
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inline void SetLayer(unsigned int layer);
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@ -95,40 +95,15 @@ namespace Ndk
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UpdateViewport();
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}
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/*!
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* \brief Gets the aspect ratio of the camera
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* \return Aspect ratio of the camera
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*/
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inline float CameraComponent::GetAspectRatio() const
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{
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EnsureViewportUpdate();
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return m_aspectRatio;
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}
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/*!
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* \brief Gets the field of view of the camera
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* \return Field of view of the camera
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*/
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inline float CameraComponent::GetFOV() const
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float CameraComponent::GetFOV() const
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{
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return m_fov;
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}
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/*!
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* \brief Gets the frutum of the camera
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* \return A constant reference to the frustum of the camera
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*/
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inline const Nz::Frustumf& CameraComponent::GetFrustum() const
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{
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EnsureFrustumUpdate();
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return m_frustum;
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}
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/*!
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* \brief Gets the layer of the camera
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* \return Layer of the camera
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@ -139,18 +114,6 @@ namespace Ndk
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return m_layer;
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}
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/*!
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* \brief Gets the projection matrix of the camera
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* \return A constant reference to the projection matrix of the camera
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*/
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inline const Nz::Matrix4f& CameraComponent::GetProjectionMatrix() const
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{
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EnsureProjectionMatrixUpdate();
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return m_projectionMatrix;
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}
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/*!
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* \brief Gets the projection type of the camera
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* \return Projection type of the camera
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@ -171,16 +134,6 @@ namespace Ndk
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return m_size;
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}
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/*!
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* \brief Gets the target of the camera
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* \return A constant reference to the render target of the camera
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*/
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inline const Nz::RenderTarget* CameraComponent::GetTarget() const
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{
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return m_target;
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}
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/*!
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* \brief Gets the target region of the camera
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* \return A constant reference to the target region of the camera
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@ -191,50 +144,6 @@ namespace Ndk
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return m_targetRegion;
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}
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/*!
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* \brief Gets the view matrix of the camera
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* \return A constant reference to the view matrix of the camera
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*/
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inline const Nz::Matrix4f& CameraComponent::GetViewMatrix() const
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{
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EnsureViewMatrixUpdate();
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return m_viewMatrix;
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}
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/*!
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* \brief Gets the view port of the camera
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* \return A constant reference to the view port of the camera
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*/
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inline const Nz::Recti& CameraComponent::GetViewport() const
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{
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EnsureViewportUpdate();
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return m_viewport;
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}
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/*!
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* \brief Gets the Z far distance of the camera
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* \return Z far distance of the camera
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*/
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inline float CameraComponent::GetZFar() const
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{
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return m_zFar;
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}
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/*!
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* \brief Gets the Z near distance of the camera
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* \return Z near distance of the camera
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*/
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inline float CameraComponent::GetZNear() const
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{
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return m_zNear;
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}
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/*!
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* \brief Sets the field of view of the camera
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*
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@ -35,6 +35,17 @@ namespace Ndk
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Nz::Renderer::SetViewport(m_viewport);
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}
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/*!
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* \brief Gets the aspect ratio of the camera
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* \return Aspect ratio of the camera
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*/
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float CameraComponent::GetAspectRatio() const
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{
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EnsureViewportUpdate();
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return m_aspectRatio;
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}
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/*!
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* \brief Gets the eye position of the camera
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*
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@ -53,7 +64,6 @@ namespace Ndk
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*
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* \remark Produces a NazaraAssert if entity is invalid or has no NodeComponent
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*/
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Nz::Vector3f CameraComponent::GetForward() const
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "CameraComponent requires NodeComponent");
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@ -61,6 +71,76 @@ namespace Ndk
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return m_entity->GetComponent<NodeComponent>().GetForward();
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}
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/*!
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* \brief Gets the frutum of the camera
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* \return A constant reference to the frustum of the camera
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*/
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const Nz::Frustumf& CameraComponent::GetFrustum() const
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{
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EnsureFrustumUpdate();
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return m_frustum;
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}
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/*!
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* \brief Gets the projection matrix of the camera
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* \return A constant reference to the projection matrix of the camera
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*/
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const Nz::Matrix4f& CameraComponent::GetProjectionMatrix() const
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{
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EnsureProjectionMatrixUpdate();
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return m_projectionMatrix;
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}
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/*!
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* \brief Gets the target of the camera
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* \return A constant reference to the render target of the camera
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*/
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const Nz::RenderTarget* CameraComponent::GetTarget() const
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{
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return m_target;
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}
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/*!
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* \brief Gets the view matrix of the camera
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* \return A constant reference to the view matrix of the camera
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*/
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const Nz::Matrix4f& CameraComponent::GetViewMatrix() const
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{
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EnsureViewMatrixUpdate();
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return m_viewMatrix;
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}
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/*!
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* \brief Gets the view port of the camera
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* \return A constant reference to the view port of the camera
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*/
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const Nz::Recti& CameraComponent::GetViewport() const
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{
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EnsureViewportUpdate();
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return m_viewport;
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}
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/*!
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* \brief Gets the Z far distance of the camera
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* \return Z far distance of the camera
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*/
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float CameraComponent::GetZFar() const
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{
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return m_zFar;
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}
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/*!
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* \brief Gets the Z near distance of the camera
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* \return Z near distance of the camera
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*/
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float CameraComponent::GetZNear() const
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{
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return m_zNear;
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}
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/*!
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* \brief Sets the layer of the camera in case of multiples fields
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*
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