Improved Texture class code
Removed some code duplication Former-commit-id: affa0bf18ea317b3276a7e8d0a6351f28037dfba
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@ -661,122 +661,50 @@ bool NzTexture::LoadFromStream(NzInputStream& stream, const NzImageParams& param
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bool NzTexture::LoadCubemapFromFile(const NzString& filePath, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
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{
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NzImage image;
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if (!image.LoadFromFile(filePath, imageParams))
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NzImage cubemap;
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if (!cubemap.LoadCubemapFromFile(filePath, imageParams, cubemapParams))
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{
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NazaraError("Failed to load image");
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NazaraError("Failed to load cubemap");
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return false;
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}
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return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
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return LoadFromImage(cubemap, generateMipmaps);
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}
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bool NzTexture::LoadCubemapFromImage(const NzImage& image, bool generateMipmaps, const NzCubemapParams& params)
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{
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// Implémentation presque identique à celle de Image::LoadCubemapFromImage
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#if NAZARA_UTILITY_SAFE
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if (!image.IsValid())
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NzImage cubemap;
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if (!cubemap.LoadCubemapFromImage(image, params))
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{
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NazaraError("Image must be valid");
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return false;
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}
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#endif
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unsigned int width = image.GetWidth();
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unsigned int height = image.GetHeight();
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unsigned int faceSize = (params.faceSize == 0) ? std::max(width, height)/4 : params.faceSize;
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// Sans cette vérification, celles des rectangles pourrait réussir via un overflow
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if (width < faceSize || height < faceSize)
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{
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NazaraError("Image is too small for this face size");
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NazaraError("Failed to load cubemap");
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return false;
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}
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// Calcul et vérification des surfaces
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unsigned limitX = width - faceSize;
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unsigned limitY = height - faceSize;
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NzVector2ui backPos = params.backPosition * faceSize;
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if (backPos.x > limitX || backPos.y > limitY)
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{
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NazaraError("Back rectangle is out of image");
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return false;
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}
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NzVector2ui downPos = params.downPosition * faceSize;
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if (downPos.x > limitX || downPos.y > limitY)
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{
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NazaraError("Down rectangle is out of image");
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return false;
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}
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NzVector2ui forwardPos = params.forwardPosition * faceSize;
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if (forwardPos.x > limitX || forwardPos.y > limitY)
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{
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NazaraError("Forward rectangle is out of image");
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return false;
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}
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NzVector2ui leftPos = params.leftPosition * faceSize;
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if (leftPos.x > limitX || leftPos.y > limitY)
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{
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NazaraError("Left rectangle is out of image");
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return false;
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}
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NzVector2ui rightPos = params.rightPosition * faceSize;
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if (rightPos.x > limitX || rightPos.y > limitY)
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{
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NazaraError("Right rectangle is out of image");
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return false;
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}
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NzVector2ui upPos = params.upPosition * faceSize;
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if (upPos.x > limitX || upPos.y > limitY)
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{
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NazaraError("Up rectangle is out of image");
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return false;
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}
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if (!Create(nzImageType_Cubemap, image.GetFormat(), faceSize, faceSize, 1, (generateMipmaps) ? 0xFF : 1))
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{
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NazaraError("Failed to create texture");
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return false;
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}
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UpdateFace(nzCubemapFace_NegativeX, image.GetConstPixels(leftPos.x, leftPos.y), width, height);
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UpdateFace(nzCubemapFace_NegativeY, image.GetConstPixels(downPos.x, downPos.y), width, height);
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UpdateFace(nzCubemapFace_NegativeZ, image.GetConstPixels(backPos.x, backPos.y), width, height);
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UpdateFace(nzCubemapFace_PositiveX, image.GetConstPixels(rightPos.x, rightPos.y), width, height);
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UpdateFace(nzCubemapFace_PositiveY, image.GetConstPixels(upPos.x, upPos.y), width, height);
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UpdateFace(nzCubemapFace_PositiveZ, image.GetConstPixels(forwardPos.x, forwardPos.y), width, height);
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return true;
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return LoadFromImage(cubemap, generateMipmaps);
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}
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bool NzTexture::LoadCubemapFromMemory(const void* data, std::size_t size, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
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{
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NzImage image;
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if (!image.LoadFromMemory(data, size, imageParams))
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NzImage cubemap;
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if (!cubemap.LoadCubemapFromMemory(data, size, imageParams, cubemapParams))
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{
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NazaraError("Failed to load image");
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NazaraError("Failed to load cubemap");
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return false;
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}
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return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
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return LoadFromImage(cubemap, generateMipmaps);
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}
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bool NzTexture::LoadCubemapFromStream(NzInputStream& stream, const NzImageParams& imageParams, bool generateMipmaps, const NzCubemapParams& cubemapParams)
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{
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NzImage image;
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if (!image.LoadFromStream(stream, imageParams))
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NzImage cubemap;
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if (!cubemap.LoadCubemapFromStream(stream, imageParams, cubemapParams))
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{
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NazaraError("Failed to load image");
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NazaraError("Failed to load cubemap");
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return false;
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}
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return LoadCubemapFromImage(image, generateMipmaps, cubemapParams);
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return LoadFromImage(cubemap, generateMipmaps);
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}
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bool NzTexture::LoadFaceFromFile(nzCubemapFace face, const NzString& filePath, const NzImageParams& params)
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@ -809,7 +737,6 @@ bool NzTexture::LoadFaceFromFile(nzCubemapFace face, const NzString& filePath, c
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}
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unsigned int faceSize = m_impl->width;
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if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
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{
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NazaraError("Image size must match texture face size");
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@ -849,7 +776,6 @@ bool NzTexture::LoadFaceFromMemory(nzCubemapFace face, const void* data, std::si
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}
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unsigned int faceSize = m_impl->width;
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if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
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{
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NazaraError("Image size must match texture face size");
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