Graphics/RenderSystem: Add support for external swapchains
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@@ -41,8 +41,13 @@ namespace Nz
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RenderSystem(RenderSystem&&) = delete;
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~RenderSystem();
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inline void AttachExternalSwapchain(WindowSwapchain& swapchain);
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WindowSwapchain& CreateSwapchain(Window& window, const SwapchainParameters& parameters = SwapchainParameters{});
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void DestroySwapchain(WindowSwapchain& swapchain);
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inline void DetachExternalSwapchain(WindowSwapchain& swapchain);
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inline FramePipeline& GetFramePipeline();
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inline const FramePipeline& GetFramePipeline() const;
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@@ -136,6 +141,7 @@ namespace Nz
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std::unordered_map<entt::entity, GraphicsEntity*> m_graphicsEntities;
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std::unordered_map<entt::entity, LightEntity*> m_lightEntities;
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std::unordered_map<Skeleton*, SharedSkeleton> m_sharedSkeletonInstances;
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std::vector<std::reference_wrapper<WindowSwapchain>> m_externalSwapchains;
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std::vector<std::unique_ptr<WindowSwapchain>> m_windowSwapchains;
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ElementRendererRegistry m_elementRegistry;
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MemoryPool<CameraEntity> m_cameraEntityPool;
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