Graphics/RenderSystem: Add support for external swapchains
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@@ -55,22 +55,36 @@ namespace Nz
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return *m_windowSwapchains.emplace_back(std::make_unique<WindowSwapchain>(Graphics::Instance()->GetRenderDevice(), window, parameters));
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}
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void RenderSystem::DestroySwapchain(WindowSwapchain& swapchain)
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{
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auto it = std::find_if(m_windowSwapchains.begin(), m_windowSwapchains.end(), [&](const auto& ptr) { return ptr.get() == &swapchain; });
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NazaraAssert(it != m_windowSwapchains.end(), "invalid swapchain");
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m_windowSwapchains.erase(it);
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}
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void RenderSystem::Update(Time /*elapsedTime*/)
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{
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UpdateObservers();
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UpdateInstances();
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for (auto& swapchainPtr : m_windowSwapchains)
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auto HandleSwapchain = [&](WindowSwapchain& swapchain)
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{
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RenderFrame frame = swapchainPtr->AcquireFrame();
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RenderFrame frame = swapchain.AcquireFrame();
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if (!frame)
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continue;
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return;
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if (!m_cameraEntities.empty())
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m_pipeline->Render(frame);
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frame.Present();
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}
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};
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for (auto& swapchainPtr : m_windowSwapchains)
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HandleSwapchain(*swapchainPtr);
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for (WindowSwapchain& swapchain : m_externalSwapchains)
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HandleSwapchain(swapchain);
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}
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void RenderSystem::OnCameraDestroy([[maybe_unused]] entt::registry& registry, entt::entity entity)
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