Move resources to bin directory
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@@ -71,6 +71,10 @@ fn main(vertIn: VertIn) -> VertOut
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int main()
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{
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std::filesystem::path resourceDir = "resources";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir))
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resourceDir = ".." / resourceDir;
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Nz::Renderer::Config rendererConfig;
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std::cout << "Run using Vulkan? (y/n)" << std::endl;
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if (std::getchar() == 'y')
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@@ -105,7 +109,7 @@ int main()
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return __LINE__;
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}
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Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/Spaceship/spaceship.obj", meshParams);
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Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!drfreak)
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{
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NazaraError("Failed to load model");
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@@ -124,7 +128,7 @@ int main()
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std::cout << "Vertex count: " << drfreakVB->GetVertexCount() << std::endl;
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// Texture
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Nz::ImageRef drfreakImage = Nz::Image::LoadFromFile("resources/Spaceship/Texture/diffuse.png");
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Nz::ImageRef drfreakImage = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
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if (!drfreakImage || !drfreakImage->Convert(Nz::PixelFormat_RGBA8))
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{
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NazaraError("Failed to load image");
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