Renderer/ShaderAst: Add Cast node
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@@ -58,6 +58,8 @@ namespace Nz { namespace ShaderBuilder
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constexpr BinOpBuilder<ShaderAst::BinaryType::Substract> Substract;
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constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
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constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
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template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
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} }
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#include <Nazara/Renderer/ShaderBuilder.inl>
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