Renderer/ShaderAst: Add Cast node
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@@ -30,6 +30,7 @@ namespace Nz
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virtual void Write(const ShaderAst::Branch& node) = 0;
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virtual void Write(const ShaderAst::BinaryOp& node) = 0;
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virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
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virtual void Write(const ShaderAst::Cast& node) = 0;
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virtual void Write(const ShaderAst::Constant& node) = 0;
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virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
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virtual void Write(const ShaderAst::NamedVariable& node) = 0;
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