Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method
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@@ -14,7 +14,6 @@
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namespace Nz
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{
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Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh, const Boxf& aabb) :
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InstancedRenderable(aabb),
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m_graphicalMesh(std::move(graphicalMesh))
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{
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m_submeshes.reserve(m_graphicalMesh->GetSubMeshCount());
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@@ -29,6 +28,8 @@ namespace Nz
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}
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};
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}
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UpdateAABB(aabb);
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}
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void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
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