Remove Graphics module and fix compilation
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@@ -1,100 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MODEL_HPP
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#define NAZARA_MODEL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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#include <Nazara/Core/ResourceSaver.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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namespace Nz
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{
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struct NAZARA_GRAPHICS_API ModelParameters : ResourceParameters
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{
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ModelParameters();
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bool loadMaterials = true;
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MaterialParams material;
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MeshParams mesh;
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bool IsValid() const;
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};
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class Model;
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using ModelConstRef = ObjectRef<const Model>;
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using ModelLibrary = ObjectLibrary<Model>;
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using ModelLoader = ResourceLoader<Model, ModelParameters>;
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using ModelManager = ResourceManager<Model, ModelParameters>;
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using ModelRef = ObjectRef<Model>;
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using ModelSaver = ResourceSaver<Model, ModelParameters>;
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class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
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{
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friend ModelLibrary;
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friend ModelLoader;
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friend ModelManager;
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friend ModelSaver;
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public:
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inline Model();
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Model(const Model& model);
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Model(Model&& model) = delete;
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virtual ~Model();
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
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inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
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std::unique_ptr<InstancedRenderable> Clone() const override;
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using InstancedRenderable::GetMaterial;
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const MaterialRef& GetMaterial(const std::string& subMeshName) const;
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const MaterialRef& GetMaterial(std::size_t skinIndex, const std::string& subMeshName) const;
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Mesh* GetMesh() const;
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virtual bool IsAnimated() const;
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using InstancedRenderable::SetMaterial;
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bool SetMaterial(const std::string& subMeshName, MaterialRef material);
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bool SetMaterial(std::size_t skinIndex, const std::string& subMeshName, MaterialRef material);
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virtual void SetMesh(Mesh* mesh);
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Model& operator=(const Model& node) = default;
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Model& operator=(Model&& node) = delete;
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static ModelRef LoadFromFile(const std::filesystem::path& filePath, const ModelParameters& params = ModelParameters());
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static ModelRef LoadFromMemory(const void* data, std::size_t size, const ModelParameters& params = ModelParameters());
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static ModelRef LoadFromStream(Stream& stream, const ModelParameters& params = ModelParameters());
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template<typename... Args> static ModelRef New(Args&&... args);
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protected:
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void MakeBoundingVolume() const override;
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MeshRef m_mesh;
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NazaraSlot(Mesh, OnMeshInvalidateAABB, m_meshAABBInvalidationSlot);
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static ModelLibrary::LibraryMap s_library;
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static ModelLoader::LoaderList s_loaders;
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static ModelManager::ManagerMap s_managerMap;
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static ModelManager::ManagerParams s_managerParameters;
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static ModelSaver::SaverList s_savers;
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};
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}
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#include <Nazara/Graphics/Model.inl>
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#endif // NAZARA_MODEL_HPP
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