Remove Graphics module and fix compilation
This commit is contained in:
@@ -1,120 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_CAMERACOMPONENT_HPP
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#define NDK_COMPONENTS_CAMERACOMPONENT_HPP
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Node.hpp>
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#include <NazaraSDK/Component.hpp>
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namespace Ndk
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{
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class CameraComponent;
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using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
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class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
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{
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public:
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inline CameraComponent();
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inline CameraComponent(const CameraComponent& camera);
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~CameraComponent() = default;
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void ApplyView() const override;
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inline void EnsureFrustumUpdate() const;
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inline void EnsureProjectionMatrixUpdate() const;
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inline void EnsureViewMatrixUpdate() const;
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inline void EnsureViewportUpdate() const;
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float GetAspectRatio() const override;
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Nz::Vector3f GetEyePosition() const override;
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Nz::Vector3f GetForward() const override;
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inline float GetFOV() const;
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const Nz::Frustumf& GetFrustum() const override;
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inline unsigned int GetLayer() const;
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const Nz::Matrix4f& GetProjectionMatrix() const override;
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inline const Nz::Vector3f& GetProjectionScale() const;
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Nz::ProjectionType GetProjectionType() const override;
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inline const Nz::Vector2f& GetSize() const;
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const Nz::RenderTarget* GetTarget() const override;
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inline const Nz::Rectf& GetTargetRegion() const;
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const Nz::Matrix4f& GetViewMatrix() const override;
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const Nz::Recti& GetViewport() const override;
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float GetZFar() const override;
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float GetZNear() const override;
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inline void SetFOV(float fov);
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void SetLayer(unsigned int layer);
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inline void SetProjectionScale(const Nz::Vector3f& scale);
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inline void SetProjectionType(Nz::ProjectionType projection);
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inline void SetSize(const Nz::Vector2f& size);
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inline void SetSize(float width, float height);
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inline void SetTarget(const Nz::RenderTarget* renderTarget);
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inline void SetTargetRegion(const Nz::Rectf& region);
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inline void SetViewport(const Nz::Recti& viewport);
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inline void SetZFar(float zFar);
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inline void SetZNear(float zNear);
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inline bool UpdateVisibility(std::size_t visibilityHash);
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static ComponentIndex componentIndex;
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private:
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inline void InvalidateFrustum() const;
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inline void InvalidateProjectionMatrix() const;
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inline void InvalidateViewMatrix() const;
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inline void InvalidateViewport() const;
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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void OnComponentDetached(BaseComponent& component) override;
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void OnDetached() override;
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void OnNodeInvalidated(const Nz::Node* node);
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void OnRenderTargetRelease(const Nz::RenderTarget* renderTarget);
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void OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget);
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void UpdateFrustum() const;
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void UpdateProjectionMatrix() const;
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void UpdateViewMatrix() const;
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void UpdateViewport() const;
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NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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std::size_t m_visibilityHash;
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Nz::ProjectionType m_projectionType;
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mutable Nz::Frustumf m_frustum;
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mutable Nz::Matrix4f m_projectionMatrix;
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mutable Nz::Matrix4f m_viewMatrix;
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Nz::Rectf m_targetRegion;
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mutable Nz::Recti m_viewport;
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const Nz::RenderTarget* m_target;
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Nz::Vector2f m_size;
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Nz::Vector3f m_projectionScale;
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mutable bool m_frustumUpdated;
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mutable bool m_projectionMatrixUpdated;
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mutable bool m_viewMatrixUpdated;
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mutable bool m_viewportUpdated;
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mutable float m_aspectRatio;
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float m_fov;
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float m_zFar;
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float m_zNear;
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unsigned int m_layer;
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};
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}
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#include <NazaraSDK/Components/CameraComponent.inl>
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#endif // NDK_COMPONENTS_CAMERACOMPONENT_HPP
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#endif // NDK_SERVER
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@@ -1,353 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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namespace Ndk
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{
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/*!
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* \brief Constructs an CameraComponent object by default
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*/
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inline CameraComponent::CameraComponent() :
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m_visibilityHash(0U),
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m_projectionType(Nz::ProjectionType_Perspective),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_target(nullptr),
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m_size(0.f),
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m_projectionScale(1.f, 1.f, 1.f),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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m_viewportUpdated(false),
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m_aspectRatio(0.f),
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m_fov(70.f),
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m_zFar(100.f),
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m_zNear(1.f),
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m_layer(0)
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{
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}
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/*!
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* \brief Constructs a CameraComponent object by copy semantic
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*
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* \param camera CameraComponent to copy
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*/
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inline CameraComponent::CameraComponent(const CameraComponent& camera) :
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Component(camera),
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AbstractViewer(camera),
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m_visibilityHash(camera.m_visibilityHash),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_target(nullptr),
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m_size(camera.m_size),
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m_projectionScale(camera.m_projectionScale),
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m_frustumUpdated(false),
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m_projectionMatrixUpdated(false),
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m_viewMatrixUpdated(false),
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m_viewportUpdated(false),
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m_aspectRatio(camera.m_aspectRatio),
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m_fov(camera.m_fov),
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m_zFar(camera.m_zFar),
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m_zNear(camera.m_zNear),
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m_layer(camera.m_layer)
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{
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SetTarget(camera.m_target);
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}
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/*!
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* \brief Ensures the frustum is up to date
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*/
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inline void CameraComponent::EnsureFrustumUpdate() const
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{
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if (!m_frustumUpdated)
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UpdateFrustum();
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}
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/*!
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* \brief Ensures the projection matrix is up to date
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*/
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inline void CameraComponent::EnsureProjectionMatrixUpdate() const
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{
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if (!m_projectionMatrixUpdated)
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UpdateProjectionMatrix();
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}
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/*!
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* \brief Ensures the view matrix is up to date
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*/
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inline void CameraComponent::EnsureViewMatrixUpdate() const
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{
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if (!m_viewMatrixUpdated)
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UpdateViewMatrix();
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}
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/*!
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* \brief Ensures the view port is up to date
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*/
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inline void CameraComponent::EnsureViewportUpdate() const
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{
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if (!m_viewportUpdated)
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UpdateViewport();
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}
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/*!
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* \brief Gets the field of view of the camera
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* \return Field of view of the camera
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*/
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inline float CameraComponent::GetFOV() const
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{
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return m_fov;
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}
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/*!
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* \brief Gets the layer of the camera
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* \return Layer of the camera
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*/
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inline unsigned int CameraComponent::GetLayer() const
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{
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return m_layer;
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}
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/*!
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* \brief Gets the projection scale of the camera
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* \return Projection scale
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*/
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const Nz::Vector3f& CameraComponent::GetProjectionScale() const
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{
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return m_projectionScale;
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}
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/*!
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* \brief Gets the size of the camera
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* \return Size of the camera
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*/
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inline const Nz::Vector2f & CameraComponent::GetSize() const
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{
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return m_size;
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}
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/*!
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* \brief Gets the target region of the camera
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* \return A constant reference to the target region of the camera
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*/
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inline const Nz::Rectf& CameraComponent::GetTargetRegion() const
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{
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return m_targetRegion;
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}
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/*!
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* \brief Sets the field of view of the camera
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*
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* \param fov Field of view of the camera
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*
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* \remark Produces a NazaraAssert if angle is zero
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*/
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inline void CameraComponent::SetFOV(float fov)
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{
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NazaraAssert(!Nz::NumberEquals(fov, 0.f), "FOV must be different from zero");
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m_fov = fov;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the camera projection scale
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*
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* \param scale New projection scale
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*/
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inline void CameraComponent::SetProjectionScale(const Nz::Vector3f& scale)
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{
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m_projectionScale = scale;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the projection type of the camera
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*
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* \param projectionType Projection type of the camera
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*/
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inline void CameraComponent::SetProjectionType(Nz::ProjectionType projectionType)
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{
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m_projectionType = projectionType;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the size of the camera
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*
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* \param size Size of the camera
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*/
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inline void CameraComponent::SetSize(const Nz::Vector2f& size)
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{
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m_size = size;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the size of the camera
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*
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* \param width Size in X of the camera
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* \param height Size in Y of the camera
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*/
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inline void CameraComponent::SetSize(float width, float height)
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{
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SetSize({width, height});
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}
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/*!
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* \brief Sets the target of the camera
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*
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* \param renderTarget A constant reference to the render target of the camera
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*/
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inline void CameraComponent::SetTarget(const Nz::RenderTarget* renderTarget)
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{
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m_target = renderTarget;
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if (m_target)
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{
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m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &CameraComponent::OnRenderTargetSizeChange);
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m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
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}
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else
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{
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m_targetResizeSlot.Disconnect();
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m_targetReleaseSlot.Disconnect();
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}
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}
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/*!
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* \brief Sets the target region of the camera
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*
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* \param region A constant reference to the target region of the camera
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*/
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inline void CameraComponent::SetTargetRegion(const Nz::Rectf& region)
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{
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m_targetRegion = region;
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InvalidateViewport();
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}
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/*!
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* \brief Sets the view port of the camera
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*
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* \param viewport A constant reference to the view port of the camera
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*
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* \remark Produces a NazaraAssert if the camera has no target
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*/
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inline void CameraComponent::SetViewport(const Nz::Recti& viewport)
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{
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NazaraAssert(m_target, "Component has no render target");
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// We compute the region necessary to make this view port with the actual size of the target
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Nz::Vector2f invSize = 1.f / Nz::Vector2f(m_target->GetSize());
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SetTargetRegion(Nz::Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
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}
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/*!
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* \brief Sets the Z far distance of the camera
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*
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* \param zFar Z far distance of the camera
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*/
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inline void CameraComponent::SetZFar(float zFar)
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{
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m_zFar = zFar;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Sets the Z near distance of the camera
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*
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* \param zNear Z near distance of the camera
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*
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* \remark Produces a NazaraAssert if zNear is zero
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*/
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inline void CameraComponent::SetZNear(float zNear)
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{
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NazaraAssert(!Nz::NumberEquals(zNear, 0.f), "zNear cannot be zero");
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m_zNear = zNear;
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InvalidateProjectionMatrix();
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}
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/*!
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* \brief Update the camera component visibility hash
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*
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* This is used with CullingList (which produce a visibility hash)
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*
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* \param visibilityHash New visibility hash
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*
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* \return True if the visibility hash is not the same as before
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*/
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inline bool CameraComponent::UpdateVisibility(std::size_t visibilityHash)
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{
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if (m_visibilityHash != visibilityHash)
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{
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m_visibilityHash = visibilityHash;
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return true;
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}
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return false;
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}
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/*!
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* \brief Invalidates the frustum
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*/
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inline void CameraComponent::InvalidateFrustum() const
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{
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m_frustumUpdated = false;
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}
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/*!
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* \brief Invalidates the projection matrix
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*/
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inline void CameraComponent::InvalidateProjectionMatrix() const
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{
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m_frustumUpdated = false;
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m_projectionMatrixUpdated = false;
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}
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/*!
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* \brief Invalidates the view matrix
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*/
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inline void CameraComponent::InvalidateViewMatrix() const
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{
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m_frustumUpdated = false;
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m_viewMatrixUpdated = false;
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}
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/*!
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* \brief Invalidates the view port
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*/
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||||
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inline void CameraComponent::InvalidateViewport() const
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{
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m_frustumUpdated = false;
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m_projectionMatrixUpdated = false;
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m_viewportUpdated = false;
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}
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}
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@@ -1,91 +0,0 @@
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||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
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||||
|
||||
#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#define NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#include <Nazara/Core/Flags.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <NazaraSDK/Component.hpp>
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namespace Ndk
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||||
{
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enum class DebugDraw
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||||
{
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Collider2D,
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Collider3D,
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GraphicsAABB,
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GraphicsOBB,
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||||
|
||||
Max = GraphicsOBB
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||||
};
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||||
}
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||||
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namespace Nz
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||||
{
|
||||
template<>
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||||
struct EnumAsFlags<Ndk::DebugDraw>
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||||
{
|
||||
static constexpr Ndk::DebugDraw max = Ndk::DebugDraw::GraphicsOBB;
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||||
};
|
||||
}
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||||
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||||
namespace Ndk
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||||
{
|
||||
using DebugDrawFlags = Nz::Flags<DebugDraw>;
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||||
|
||||
constexpr DebugDrawFlags DebugDraw_None = 0;
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||||
|
||||
class DebugComponent;
|
||||
class GraphicsComponent;
|
||||
|
||||
using DebugComponentHandle = Nz::ObjectHandle<DebugComponent>;
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||||
|
||||
class NDK_API DebugComponent : public Component<DebugComponent>
|
||||
{
|
||||
friend class DebugSystem;
|
||||
|
||||
public:
|
||||
inline DebugComponent(DebugDrawFlags flags = DebugDraw_None);
|
||||
inline DebugComponent(const DebugComponent& debug);
|
||||
~DebugComponent() = default;
|
||||
|
||||
inline void Disable(DebugDrawFlags flags);
|
||||
inline void Enable(DebugDrawFlags flags);
|
||||
|
||||
inline DebugDrawFlags GetFlags() const;
|
||||
|
||||
inline bool IsEnabled(DebugDrawFlags flags) const;
|
||||
|
||||
inline DebugComponent& operator=(const DebugComponent& debug);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void DetachDebugRenderables(GraphicsComponent& gfxComponent);
|
||||
|
||||
inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
|
||||
inline DebugDrawFlags GetEnabledFlags() const;
|
||||
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
|
||||
inline void UpdateEnabledFlags(DebugDrawFlags flags);
|
||||
|
||||
static constexpr std::size_t DebugModeCount = static_cast<std::size_t>(DebugDraw::Max) + 1;
|
||||
|
||||
std::array<Nz::InstancedRenderableRef, DebugModeCount> m_debugRenderables;
|
||||
DebugDrawFlags m_enabledFlags;
|
||||
DebugDrawFlags m_flags;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/DebugComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_DEBUGCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
@@ -1,74 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NazaraSDK/Components/DebugComponent.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline DebugComponent::DebugComponent(DebugDrawFlags flags) :
|
||||
m_flags(flags)
|
||||
{
|
||||
}
|
||||
|
||||
inline DebugComponent::DebugComponent(const DebugComponent& debug) :
|
||||
m_flags(debug.m_flags)
|
||||
{
|
||||
}
|
||||
|
||||
inline void DebugComponent::Disable(DebugDrawFlags flags)
|
||||
{
|
||||
m_flags &= ~flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
}
|
||||
|
||||
inline void DebugComponent::Enable(DebugDrawFlags flags)
|
||||
{
|
||||
m_flags |= flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
}
|
||||
|
||||
inline DebugDrawFlags DebugComponent::GetFlags() const
|
||||
{
|
||||
return m_flags;
|
||||
}
|
||||
|
||||
inline bool DebugComponent::IsEnabled(DebugDrawFlags flags) const
|
||||
{
|
||||
return (m_flags & flags) == flags;
|
||||
}
|
||||
|
||||
inline DebugComponent& DebugComponent::operator=(const DebugComponent& debug)
|
||||
{
|
||||
m_flags = debug.m_flags;
|
||||
|
||||
if (m_entity)
|
||||
m_entity->Invalidate();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline const Nz::InstancedRenderableRef& DebugComponent::GetDebugRenderable(DebugDraw option) const
|
||||
{
|
||||
return m_debugRenderables[static_cast<std::size_t>(option)];
|
||||
}
|
||||
|
||||
inline DebugDrawFlags DebugComponent::GetEnabledFlags() const
|
||||
{
|
||||
return m_enabledFlags;
|
||||
}
|
||||
|
||||
inline void DebugComponent::UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable)
|
||||
{
|
||||
m_debugRenderables[static_cast<std::size_t>(option)] = std::move(renderable);
|
||||
}
|
||||
|
||||
inline void DebugComponent::UpdateEnabledFlags(DebugDrawFlags flags)
|
||||
{
|
||||
m_enabledFlags = flags;
|
||||
}
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Graphics/CullingList.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
#include <NazaraSDK/Component.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class GraphicsComponent;
|
||||
|
||||
using GraphicsComponentCullingList = Nz::CullingList<GraphicsComponent>;
|
||||
using GraphicsComponentHandle = Nz::ObjectHandle<GraphicsComponent>;
|
||||
|
||||
class NDK_API GraphicsComponent : public Component<GraphicsComponent>
|
||||
{
|
||||
friend class RenderSystem;
|
||||
|
||||
public:
|
||||
using RenderableList = std::vector<Nz::InstancedRenderableRef>;
|
||||
|
||||
inline GraphicsComponent();
|
||||
inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
|
||||
~GraphicsComponent() = default;
|
||||
|
||||
inline void AddToCullingList(GraphicsComponentCullingList* cullingList) const;
|
||||
void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const;
|
||||
void AddToRenderQueueByCulling(const Nz::Frustumf& frustum, Nz::AbstractRenderQueue* renderQueue) const;
|
||||
|
||||
inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
|
||||
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
|
||||
|
||||
inline void Clear();
|
||||
|
||||
inline void Detach(const Nz::InstancedRenderable* renderable);
|
||||
|
||||
inline bool DoesRequireRealTimeReflections() const;
|
||||
|
||||
inline void EnsureBoundingVolumesUpdate() const;
|
||||
inline void EnsureTransformMatrixUpdate() const;
|
||||
|
||||
template<typename Func> void ForEachRenderable(const Func& func) const;
|
||||
|
||||
inline const Nz::Boxf& GetAABB() const;
|
||||
|
||||
inline void GetAttachedRenderables(RenderableList* renderables) const;
|
||||
inline std::size_t GetAttachedRenderableCount() const;
|
||||
|
||||
inline const Nz::BoundingVolumef& GetBoundingVolume(std::size_t renderableIndex) const;
|
||||
inline const Nz::Matrix4f& GetLocalMatrix(std::size_t renderableIndex) const;
|
||||
inline const Nz::Matrix4f& GetTransformMatrix(std::size_t renderableIndex) const;
|
||||
|
||||
inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
|
||||
|
||||
inline void SetScissorRect(const Nz::Recti& scissorRect);
|
||||
|
||||
inline void UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix);
|
||||
inline void UpdateRenderOrder(const Nz::InstancedRenderable* instancedRenderable, int renderOrder);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
struct Renderable;
|
||||
|
||||
void ConnectInstancedRenderableSignals(Renderable& renderable);
|
||||
|
||||
inline void ForceCullingInvalidation();
|
||||
inline void InvalidateAABB() const;
|
||||
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
|
||||
void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
|
||||
inline void InvalidateRenderables();
|
||||
void InvalidateReflectionMap();
|
||||
inline void InvalidateTransformMatrix();
|
||||
|
||||
void RegisterMaterial(Nz::Material* material, std::size_t count = 1);
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
void OnInstancedRenderableResetMaterials(const Nz::InstancedRenderable* renderable, std::size_t newMaterialCount);
|
||||
void OnInstancedRenderableSkinChange(const Nz::InstancedRenderable* renderable, std::size_t newSkinIndex);
|
||||
void OnMaterialReflectionChange(const Nz::Material* material, Nz::ReflectionMode reflectionMode);
|
||||
void OnNodeInvalidated(const Nz::Node* node);
|
||||
|
||||
void UnregisterMaterial(Nz::Material* material);
|
||||
|
||||
void UpdateBoundingVolumes() const;
|
||||
void UpdateTransformMatrix() const;
|
||||
|
||||
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
|
||||
|
||||
using CullingListBoxEntry = GraphicsComponentCullingList::BoxEntry;
|
||||
|
||||
struct CullingBoxEntry
|
||||
{
|
||||
CullingListBoxEntry listEntry;
|
||||
|
||||
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
|
||||
};
|
||||
|
||||
struct MaterialEntry
|
||||
{
|
||||
NazaraSlot(Nz::Material, OnMaterialReflectionModeChange, reflectionModelChangeSlot);
|
||||
|
||||
std::size_t renderableCounter;
|
||||
};
|
||||
|
||||
struct Renderable
|
||||
{
|
||||
Renderable(const Nz::Matrix4f& transformMatrix) :
|
||||
data(transformMatrix),
|
||||
dataUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
Renderable(const Renderable&) = delete;
|
||||
Renderable(Renderable&& rhs) noexcept = default;
|
||||
|
||||
~Renderable()
|
||||
{
|
||||
// Disconnect release slot before releasing instanced renderable reference
|
||||
renderableReleaseSlot.Disconnect();
|
||||
}
|
||||
|
||||
Renderable& operator=(const Renderable&) = delete;
|
||||
Renderable& operator=(Renderable&& r) noexcept = default;
|
||||
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateBoundingVolume, renderableBoundingVolumeInvalidationSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableDataInvalidationSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateMaterial, renderableMaterialInvalidationSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot);
|
||||
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot);
|
||||
|
||||
mutable Nz::BoundingVolumef boundingVolume;
|
||||
mutable Nz::InstancedRenderable::InstanceData data;
|
||||
Nz::InstancedRenderableRef renderable;
|
||||
mutable bool dataUpdated;
|
||||
};
|
||||
|
||||
std::size_t m_reflectiveMaterialCount;
|
||||
mutable std::vector<CullingBoxEntry> m_cullingBoxEntries;
|
||||
std::vector<Renderable> m_renderables;
|
||||
std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
|
||||
mutable Nz::Boxf m_aabb;
|
||||
mutable Nz::Matrix4f m_transformMatrix;
|
||||
Nz::Recti m_scissorRect;
|
||||
Nz::TextureRef m_reflectionMap;
|
||||
mutable bool m_boundingVolumesUpdated;
|
||||
mutable bool m_transformMatrixUpdated;
|
||||
unsigned int m_reflectionMapSize;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/GraphicsComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
@@ -1,291 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NazaraSDK/Components/GraphicsComponent.hpp>
|
||||
#include <NazaraSDK/World.hpp>
|
||||
#include <NazaraSDK/Systems/RenderSystem.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
inline GraphicsComponent::GraphicsComponent() :
|
||||
m_reflectiveMaterialCount(0),
|
||||
m_scissorRect(-1, -1)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a GraphicsComponent object by copy semantic
|
||||
*
|
||||
* \param graphicsComponent GraphicsComponent to copy
|
||||
*/
|
||||
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
|
||||
Component(graphicsComponent),
|
||||
m_reflectiveMaterialCount(0),
|
||||
m_aabb(graphicsComponent.m_aabb),
|
||||
m_transformMatrix(graphicsComponent.m_transformMatrix),
|
||||
m_scissorRect(graphicsComponent.m_scissorRect),
|
||||
m_boundingVolumesUpdated(graphicsComponent.m_boundingVolumesUpdated),
|
||||
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
|
||||
{
|
||||
m_renderables.reserve(graphicsComponent.m_renderables.size());
|
||||
for (const Renderable& r : graphicsComponent.m_renderables)
|
||||
Attach(r.renderable, r.data.localMatrix, r.data.renderOrder);
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const
|
||||
{
|
||||
m_cullingBoxEntries.emplace_back();
|
||||
CullingBoxEntry& entry = m_cullingBoxEntries.back();
|
||||
entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList);
|
||||
entry.listEntry = cullingList->RegisterBoxTest(this);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Attaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
* \param renderOrder Render order of the element
|
||||
*/
|
||||
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
|
||||
{
|
||||
return Attach(std::move(renderable), Nz::Matrix4f::Identity(), renderOrder);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Clears every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Clear()
|
||||
{
|
||||
m_materialEntries.clear();
|
||||
m_renderables.clear();
|
||||
|
||||
if (m_reflectiveMaterialCount > 0)
|
||||
{
|
||||
m_reflectiveMaterialCount = 0;
|
||||
InvalidateReflectionMap();
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Detaches a renderable to the entity
|
||||
*
|
||||
* \param renderable Reference to a renderable element
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::Detach(const Nz::InstancedRenderable* renderable)
|
||||
{
|
||||
for (auto it = m_renderables.begin(); it != m_renderables.end(); ++it)
|
||||
{
|
||||
if (it->renderable == renderable)
|
||||
{
|
||||
InvalidateAABB();
|
||||
|
||||
std::size_t materialCount = renderable->GetMaterialCount();
|
||||
for (std::size_t i = 0; i < materialCount; ++i)
|
||||
UnregisterMaterial(renderable->GetMaterial(i));
|
||||
|
||||
m_renderables.erase(it);
|
||||
|
||||
ForceCullingInvalidation();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks if this graphics component requires real-time reflections to be generated
|
||||
*
|
||||
* If any of the materials attached to a GraphicsComponent (via the attached instanced renderable) needs real-time reflections, this function will return true.
|
||||
*
|
||||
* \return True if real-time reflections needs to be generated or false
|
||||
*/
|
||||
inline bool GraphicsComponent::DoesRequireRealTimeReflections() const
|
||||
{
|
||||
return m_reflectiveMaterialCount != 0 && m_reflectionMap;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the bounding volume is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureBoundingVolumesUpdate() const
|
||||
{
|
||||
if (!m_boundingVolumesUpdated)
|
||||
UpdateBoundingVolumes();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Ensures the transformation matrix is up to date
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
|
||||
{
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the axis-aligned bounding box of the entity
|
||||
* \return A constant reference to the AABB
|
||||
*/
|
||||
inline const Nz::Boxf& GraphicsComponent::GetAABB() const
|
||||
{
|
||||
EnsureBoundingVolumesUpdate();
|
||||
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the set of renderable elements
|
||||
*
|
||||
* \param renderables Pointer to the list of renderables
|
||||
*
|
||||
* \remark Produces a NazaraAssert if renderables is invalid
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::GetAttachedRenderables(RenderableList* renderables) const
|
||||
{
|
||||
NazaraAssert(renderables, "Invalid renderable list");
|
||||
|
||||
renderables->reserve(renderables->size() + m_renderables.size());
|
||||
for (const Renderable& r : m_renderables)
|
||||
renderables->push_back(r.renderable);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the number of renderable elements attached to the entity
|
||||
* \return Number of renderable elements
|
||||
*/
|
||||
|
||||
inline std::size_t GraphicsComponent::GetAttachedRenderableCount() const
|
||||
{
|
||||
return m_renderables.size();
|
||||
}
|
||||
|
||||
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume(std::size_t renderableIndex) const
|
||||
{
|
||||
EnsureBoundingVolumesUpdate();
|
||||
|
||||
assert(renderableIndex < m_renderables.size());
|
||||
return m_renderables[renderableIndex].boundingVolume;
|
||||
}
|
||||
|
||||
inline const Nz::Matrix4f& GraphicsComponent::GetLocalMatrix(std::size_t renderableIndex) const
|
||||
{
|
||||
assert(renderableIndex < m_renderables.size());
|
||||
return m_renderables[renderableIndex].data.localMatrix;
|
||||
}
|
||||
|
||||
inline const Nz::Matrix4f& GraphicsComponent::GetTransformMatrix(std::size_t renderableIndex) const
|
||||
{
|
||||
EnsureBoundingVolumesUpdate();
|
||||
|
||||
assert(renderableIndex < m_renderables.size());
|
||||
return m_renderables[renderableIndex].data.transformMatrix;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Calls a function for every renderable attached to this component
|
||||
*
|
||||
* \param func Callback function which will be called with renderable data
|
||||
*/
|
||||
template<typename Func>
|
||||
void GraphicsComponent::ForEachRenderable(const Func& func) const
|
||||
{
|
||||
for (const auto& renderableData : m_renderables)
|
||||
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const
|
||||
{
|
||||
for (auto it = m_cullingBoxEntries.begin(); it != m_cullingBoxEntries.end(); ++it)
|
||||
{
|
||||
if (it->listEntry.GetParent() == cullingList)
|
||||
{
|
||||
if (m_cullingBoxEntries.size() > 1)
|
||||
*it = std::move(m_cullingBoxEntries.back());
|
||||
|
||||
m_cullingBoxEntries.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::SetScissorRect(const Nz::Recti& scissorRect)
|
||||
{
|
||||
m_scissorRect = scissorRect;
|
||||
|
||||
for (CullingBoxEntry& entry : m_cullingBoxEntries)
|
||||
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::UpdateLocalMatrix(const Nz::InstancedRenderable* instancedRenderable, const Nz::Matrix4f& localMatrix)
|
||||
{
|
||||
for (auto& renderable : m_renderables)
|
||||
{
|
||||
if (renderable.renderable == instancedRenderable)
|
||||
{
|
||||
renderable.data.localMatrix = localMatrix;
|
||||
|
||||
InvalidateAABB();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::UpdateRenderOrder(const Nz::InstancedRenderable* instancedRenderable, int renderOrder)
|
||||
{
|
||||
for (auto& renderable : m_renderables)
|
||||
{
|
||||
if (renderable.renderable == instancedRenderable)
|
||||
{
|
||||
renderable.data.renderOrder = renderOrder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the bounding volume
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::ForceCullingInvalidation()
|
||||
{
|
||||
for (CullingBoxEntry& entry : m_cullingBoxEntries)
|
||||
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
|
||||
}
|
||||
|
||||
inline void GraphicsComponent::InvalidateAABB() const
|
||||
{
|
||||
m_boundingVolumesUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates every renderable elements
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateRenderables()
|
||||
{
|
||||
for (Renderable& r : m_renderables)
|
||||
r.dataUpdated = false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates the transformation matrix
|
||||
*/
|
||||
|
||||
inline void GraphicsComponent::InvalidateTransformMatrix()
|
||||
{
|
||||
m_transformMatrixUpdated = false;
|
||||
|
||||
InvalidateAABB();
|
||||
InvalidateRenderables();
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_COMPONENTS_LIGHTCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_LIGHTCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <NazaraSDK/Component.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class LightComponent;
|
||||
|
||||
using LightComponentHandle = Nz::ObjectHandle<LightComponent>;
|
||||
|
||||
class NDK_API LightComponent : public Component<LightComponent>, public Nz::Light
|
||||
{
|
||||
public:
|
||||
inline LightComponent(Nz::LightType lightType = Nz::LightType_Point);
|
||||
LightComponent(const LightComponent& light) = default;
|
||||
~LightComponent() = default;
|
||||
|
||||
LightComponent& operator=(const LightComponent& light) = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/LightComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_LIGHTCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
@@ -1,15 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an LightComponent object with a light type
|
||||
*/
|
||||
|
||||
inline LightComponent::LightComponent(Nz::LightType lightType) :
|
||||
Nz::Light(lightType)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Graphics/ParticleEmitter.hpp>
|
||||
#include <NazaraSDK/Component.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class ParticleEmitterComponent;
|
||||
|
||||
using ParticleEmitterComponentHandle = Nz::ObjectHandle<ParticleEmitterComponent>;
|
||||
|
||||
class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
|
||||
{
|
||||
public:
|
||||
using SetupFunc = std::function<void(const EntityHandle& /*entity*/, Nz::ParticleMapper& /*mapper*/, unsigned int /*count*/)>;
|
||||
|
||||
inline ParticleEmitterComponent();
|
||||
ParticleEmitterComponent(const ParticleEmitterComponent& emitter) = default;
|
||||
ParticleEmitterComponent(ParticleEmitterComponent&& emitter) = default;
|
||||
~ParticleEmitterComponent() = default;
|
||||
|
||||
inline void Enable(bool active = true);
|
||||
|
||||
inline bool IsActive() const;
|
||||
|
||||
inline void SetSetupFunc(SetupFunc func);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const override;
|
||||
|
||||
SetupFunc m_setupFunc;
|
||||
bool m_isActive;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/ParticleEmitterComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
@@ -1,47 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs an ParticleEmitterComponent object by default
|
||||
*/
|
||||
|
||||
inline ParticleEmitterComponent::ParticleEmitterComponent() :
|
||||
m_isActive(true)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Enables the emission of particles
|
||||
*
|
||||
* \param active Should the emitter be active
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::Enable(bool active)
|
||||
{
|
||||
m_isActive = active;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the emission of particles is activated
|
||||
* \param true If it is the case
|
||||
*/
|
||||
|
||||
inline bool ParticleEmitterComponent::IsActive() const
|
||||
{
|
||||
return m_isActive;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the function use for setting up particles
|
||||
*
|
||||
* \param func Function to set up particles
|
||||
*/
|
||||
|
||||
inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
|
||||
{
|
||||
m_setupFunc = std::move(func);
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
#ifndef NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
||||
|
||||
#include <Nazara/Graphics/ParticleGroup.hpp>
|
||||
#include <NazaraSDK/Component.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class ParticleGroupComponent;
|
||||
|
||||
using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
|
||||
|
||||
class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup
|
||||
{
|
||||
public:
|
||||
inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
|
||||
inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration);
|
||||
ParticleGroupComponent(const ParticleGroupComponent&) = default;
|
||||
~ParticleGroupComponent() = default;
|
||||
|
||||
void AddEmitter(Entity* emitter);
|
||||
using ParticleGroup::AddEmitter;
|
||||
|
||||
void RemoveEmitter(Entity* emitter);
|
||||
using ParticleGroup::RemoveEmitter;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/ParticleGroupComponent.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
|
||||
#endif // NDK_SERVER
|
||||
@@ -1,76 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#include <NazaraSDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::ParticleGroupComponent
|
||||
* \brief NDK class that represents the component for a group of particles
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a layout
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param layout Enumeration for the layout of data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout) :
|
||||
ParticleGroup(maxParticleCount, layout)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a ParticleGroupComponent object with a maximal number of particles and a particle declaration
|
||||
*
|
||||
* \param maxParticleCount Maximum number of particles to generate
|
||||
* \param declaration Data information for the particles
|
||||
*/
|
||||
|
||||
inline ParticleGroupComponent::ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration) :
|
||||
ParticleGroup(maxParticleCount, std::move(declaration))
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Adds an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::AddEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
NazaraAssert(emitter->HasComponent<ParticleEmitterComponent>(), "Entity must have a ParticleEmitterComponent");
|
||||
|
||||
auto& emitterComponent = emitter->GetComponent<ParticleEmitterComponent>();
|
||||
ParticleGroup::AddEmitter(&emitterComponent);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Removes an emitter to the particles
|
||||
*
|
||||
* \param emitter Emitter for the particles to remove
|
||||
*
|
||||
* \remark Produces a NazaraAssert if emitter is invalid
|
||||
* \remark Produces a NazaraAssert if entity has no component of type ParticleEmitterComponent
|
||||
*/
|
||||
|
||||
inline void ParticleGroupComponent::RemoveEmitter(Entity* emitter)
|
||||
{
|
||||
NazaraAssert(emitter && emitter->IsValid(), "Invalid entity");
|
||||
NazaraAssert(emitter->HasComponent<ParticleEmitterComponent>(), "Entity must have a ParticleEmitterComponent");
|
||||
|
||||
auto& emitterComponent = emitter->GetComponent<ParticleEmitterComponent>();
|
||||
ParticleGroup::RemoveEmitter(&emitterComponent);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user