Remove Graphics module and fix compilation

This commit is contained in:
Jérôme Leclercq
2020-08-27 19:43:31 +02:00
parent bc92d030ed
commit 2a875c8bdc
283 changed files with 16 additions and 32474 deletions

View File

@@ -7,12 +7,8 @@
#include <regex>
#ifndef NDK_SERVER
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Utility/SimpleTextDrawer.hpp>
#include <NazaraSDK/Components/CameraComponent.hpp>
#include <NazaraSDK/Components/GraphicsComponent.hpp>
#include <NazaraSDK/Components/NodeComponent.hpp>
#include <NazaraSDK/Systems/RenderSystem.hpp>
#endif
namespace Ndk
@@ -63,14 +59,6 @@ namespace Ndk
else
NazaraWarning("Ignored command-line argument #" + Nz::String::Number(i) + " \"" + argument + '"');
}
#ifndef NDK_SERVER
if (HasOption("console"))
EnableConsole(true);
if (HasOption("fpscounter"))
EnableFPSCounter(true);
#endif
}
/*!
@@ -111,119 +99,8 @@ namespace Ndk
for (World& world : m_worlds)
world.Update(m_updateTime);
#ifndef NDK_SERVER
for (WindowInfo& info : m_windows)
{
if (!info.overlayWorld)
continue;
if (info.fpsCounter)
{
FPSCounterOverlay& fpsCounter = *info.fpsCounter;
fpsCounter.frameCount++;
fpsCounter.elapsedTime += m_updateTime;
if (fpsCounter.elapsedTime >= 1.f)
{
fpsCounter.sprite->Update(Nz::SimpleTextDrawer::Draw("FPS: " + Nz::String::Number(fpsCounter.frameCount), 36));
fpsCounter.frameCount = 0;
fpsCounter.elapsedTime = 0.f;
}
}
info.overlayWorld->Update(m_updateTime);
}
#endif
return true;
}
#ifndef NDK_SERVER
void Application::SetupConsole(WindowInfo& info)
{
std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
Nz::Vector2ui windowDimensions;
if (info.window->IsValid())
windowDimensions = info.window->GetSize();
else
windowDimensions.MakeZero();
overlay->console = info.canvas->Add<Console>();
Console& consoleRef = *overlay->console;
consoleRef.Resize({float(windowDimensions.x), windowDimensions.y / 4.f});
consoleRef.Show(false);
// Redirect logs toward the console
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
{
consoleRef.AddLine(str);
});
// Setup a few event callback to handle the console
Nz::EventHandler& eventHandler = info.window->GetEventHandler();
overlay->keyPressedSlot.Connect(eventHandler.OnKeyPressed, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& event)
{
if (event.virtualKey == Nz::Keyboard::VKey::F9)
{
// Toggle console visibility and focus
if (consoleRef.IsVisible())
{
consoleRef.ClearFocus();
consoleRef.Show(false);
}
else
{
consoleRef.Show(true);
consoleRef.SetFocus();
}
}
});
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
{
Nz::Vector2ui size = renderTarget->GetSize();
consoleRef.Resize({float(size.x), size.y / 4.f});
});
info.console = std::move(overlay);
}
void Application::SetupFPSCounter(WindowInfo& info)
{
std::unique_ptr<FPSCounterOverlay> fpsCounter = std::make_unique<FPSCounterOverlay>();
fpsCounter->sprite = Nz::TextSprite::New();
fpsCounter->entity = info.overlayWorld->CreateEntity();
fpsCounter->entity->AddComponent<NodeComponent>();
fpsCounter->entity->AddComponent<GraphicsComponent>().Attach(fpsCounter->sprite);
info.fpsCounter = std::move(fpsCounter);
}
void Application::SetupOverlay(WindowInfo& info)
{
info.overlayWorld = std::make_unique<World>(false); //< No default system
if (info.window->IsValid())
info.canvas = std::make_unique<Canvas>(info.overlayWorld->CreateHandle(), info.window->GetEventHandler(), info.window->GetCursorController().CreateHandle());
RenderSystem& renderSystem = info.overlayWorld->AddSystem<RenderSystem>();
renderSystem.ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
renderSystem.SetDefaultBackground(nullptr);
renderSystem.SetGlobalUp(Nz::Vector3f::Down());
EntityHandle viewer = info.overlayWorld->CreateEntity();
CameraComponent& camComponent = viewer->AddComponent<CameraComponent>();
viewer->AddComponent<NodeComponent>();
camComponent.SetProjectionType(Nz::ProjectionType_Orthogonal);
camComponent.SetTarget(info.renderTarget);
}
#endif
Application* Application::s_application = nullptr;
}