JoltPhysics3D: Fix crash when freeing compoites colliders
This commit is contained in:
committed by
Jérôme Leclercq
parent
b3595178a1
commit
2b0239b8f0
@@ -61,6 +61,11 @@ namespace Nz
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else
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return nullptr;// std::make_shared<NullCollider3D>(); //< TODO
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}
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void JoltCollider3D::ResetShapeSettings()
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{
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m_shapeSettings.reset();
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}
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std::shared_ptr<JoltCollider3D> JoltCollider3D::CreateGeomFromPrimitive(const Primitive& primitive)
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{
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@@ -156,6 +161,12 @@ namespace Nz
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SetupShapeSettings(std::move(shapeSettings));
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}
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JoltCompoundCollider3D::~JoltCompoundCollider3D()
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{
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// We have to destroy shape settings first as it carries references on the inner colliders
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ResetShapeSettings();
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}
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void JoltCompoundCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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for (const auto& child : m_childs)
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@@ -199,6 +210,12 @@ namespace Nz
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SetupShapeSettings(std::make_unique<JPH::RotatedTranslatedShapeSettings>(ToJolt(translation), ToJolt(rotation), m_collider->GetShapeSettings()));
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}
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JoltTranslatedRotatedCollider3D::~JoltTranslatedRotatedCollider3D()
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{
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// We have to destroy shape settings first as it carries references on the inner collider
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ResetShapeSettings();
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}
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void JoltTranslatedRotatedCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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const JPH::RotatedTranslatedShapeSettings* settings = GetShapeSettingsAs<JPH::RotatedTranslatedShapeSettings>();
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