JoltPhysics3D: Fix crash when freeing compoites colliders
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b3595178a1
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@ -52,6 +52,7 @@ namespace Nz
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protected:
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protected:
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template<typename T> const T* GetShapeSettingsAs() const;
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template<typename T> const T* GetShapeSettingsAs() const;
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void ResetShapeSettings();
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template<typename T> void SetupShapeSettings(std::unique_ptr<T> shapeSettings);
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template<typename T> void SetupShapeSettings(std::unique_ptr<T> shapeSettings);
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private:
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private:
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@ -80,7 +81,7 @@ namespace Nz
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struct ChildCollider;
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struct ChildCollider;
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JoltCompoundCollider3D(std::vector<ChildCollider> childs);
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JoltCompoundCollider3D(std::vector<ChildCollider> childs);
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~JoltCompoundCollider3D() = default;
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~JoltCompoundCollider3D();
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void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
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void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
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@ -118,7 +119,7 @@ namespace Nz
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inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation);
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inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation);
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inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Quaternionf& rotation);
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inline JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Quaternionf& rotation);
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JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation, const Quaternionf& rotation);
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JoltTranslatedRotatedCollider3D(std::shared_ptr<JoltCollider3D> collider, const Vector3f& translation, const Quaternionf& rotation);
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~JoltTranslatedRotatedCollider3D() = default;
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~JoltTranslatedRotatedCollider3D();
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void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
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void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
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@ -22,8 +22,9 @@ namespace Nz
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template<typename T>
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template<typename T>
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void JoltCollider3D::SetupShapeSettings(std::unique_ptr<T> shapeSettings)
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void JoltCollider3D::SetupShapeSettings(std::unique_ptr<T> shapeSettings)
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{
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{
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assert(!m_shapeSettings);
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shapeSettings->SetEmbedded(); // Call SetEmbedded on the template type to prevent compiler to resolve it outside of a file including Jolt
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shapeSettings->SetEmbedded(); // Call SetEmbedded on the template type to prevent compiler to resolve it outside of a file including Jolt
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assert(!m_shapeSettings);
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m_shapeSettings = std::move(shapeSettings);
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m_shapeSettings = std::move(shapeSettings);
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}
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}
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@ -62,6 +62,11 @@ namespace Nz
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return nullptr;// std::make_shared<NullCollider3D>(); //< TODO
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return nullptr;// std::make_shared<NullCollider3D>(); //< TODO
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}
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}
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void JoltCollider3D::ResetShapeSettings()
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{
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m_shapeSettings.reset();
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}
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std::shared_ptr<JoltCollider3D> JoltCollider3D::CreateGeomFromPrimitive(const Primitive& primitive)
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std::shared_ptr<JoltCollider3D> JoltCollider3D::CreateGeomFromPrimitive(const Primitive& primitive)
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{
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{
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switch (primitive.type)
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switch (primitive.type)
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@ -156,6 +161,12 @@ namespace Nz
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SetupShapeSettings(std::move(shapeSettings));
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SetupShapeSettings(std::move(shapeSettings));
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}
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}
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JoltCompoundCollider3D::~JoltCompoundCollider3D()
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{
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// We have to destroy shape settings first as it carries references on the inner colliders
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ResetShapeSettings();
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}
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void JoltCompoundCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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void JoltCompoundCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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{
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for (const auto& child : m_childs)
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for (const auto& child : m_childs)
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@ -199,6 +210,12 @@ namespace Nz
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SetupShapeSettings(std::make_unique<JPH::RotatedTranslatedShapeSettings>(ToJolt(translation), ToJolt(rotation), m_collider->GetShapeSettings()));
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SetupShapeSettings(std::make_unique<JPH::RotatedTranslatedShapeSettings>(ToJolt(translation), ToJolt(rotation), m_collider->GetShapeSettings()));
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}
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}
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JoltTranslatedRotatedCollider3D::~JoltTranslatedRotatedCollider3D()
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{
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// We have to destroy shape settings first as it carries references on the inner collider
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ResetShapeSettings();
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}
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void JoltTranslatedRotatedCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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void JoltTranslatedRotatedCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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{
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const JPH::RotatedTranslatedShapeSettings* settings = GetShapeSettingsAs<JPH::RotatedTranslatedShapeSettings>();
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const JPH::RotatedTranslatedShapeSettings* settings = GetShapeSettingsAs<JPH::RotatedTranslatedShapeSettings>();
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