Add RenderPipelineLayout

This commit is contained in:
Lynix
2020-03-05 20:35:31 +01:00
parent 4941de61da
commit 2b3241f354
25 changed files with 330 additions and 126 deletions

View File

@@ -0,0 +1,40 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
#define NAZARA_RENDERPIPELINELAYOUT_HPP
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <string>
#include <vector>
namespace Nz
{
struct RenderPipelineLayoutInfo
{
struct Binding
{
std::string name; //< FIXME: wtf is this?
ShaderBindingType type;
ShaderStageTypeFlags shaderStageFlags;
unsigned int index;
};
std::vector<Binding> bindings;
};
class NAZARA_RENDERER_API RenderPipelineLayout
{
public:
RenderPipelineLayout() = default;
virtual ~RenderPipelineLayout();
};
}
#include <Nazara/Renderer/RenderPipelineLayout.inl>
#endif // NAZARA_RENDERPIPELINELAYOUT_HPP