Add RenderPipelineLayout
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@@ -20,7 +20,9 @@ namespace Nz
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inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
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inline VkCompareOp ToVulkan(RendererComparison comparison);
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inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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inline VkStencilOp ToVulkan(StencilOperation stencilOp);
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inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
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