Add RenderPipelineLayout
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@@ -95,6 +95,18 @@ namespace Nz
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return VK_COMPARE_OP_NEVER;
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}
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VkDescriptorType ToVulkan(ShaderBindingType bindingType)
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{
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switch (bindingType)
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{
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case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case ShaderBindingType::UniformBuffer: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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}
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NazaraError("Unhandled ShaderBindingType 0x" + String::Number(UnderlyingCast(bindingType), 16));
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return VK_DESCRIPTOR_TYPE_SAMPLER;
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}
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VkShaderStageFlagBits ToVulkan(ShaderStageType stageType)
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{
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switch (stageType)
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@@ -103,10 +115,25 @@ namespace Nz
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case ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
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}
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NazaraError("Unhandled ShaderStageType 0x" + String::Number(static_cast<std::size_t>(stageType), 16));
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NazaraError("Unhandled ShaderStageType 0x" + String::Number(UnderlyingCast(stageType), 16));
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return {};
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}
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VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType)
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{
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VkShaderStageFlags shaderStageBits = 0;
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if (stageType.Test(ShaderStageType::Fragment))
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shaderStageBits |= VK_SHADER_STAGE_FRAGMENT_BIT;
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if (stageType.Test(ShaderStageType::Vertex))
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shaderStageBits |= VK_SHADER_STAGE_VERTEX_BIT;
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static_assert(UnderlyingCast(ShaderStageType::Max) + 1 == 2);
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return shaderStageBits;
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}
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VkStencilOp ToVulkan(StencilOperation stencilOp)
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{
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switch (stencilOp)
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