Add RenderPipelineLayout
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include/Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp
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include/Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanRenderPipelineLayout : public RenderPipelineLayout
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{
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public:
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VulkanRenderPipelineLayout() = default;
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~VulkanRenderPipelineLayout() = default;
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bool Create(Vk::DeviceHandle device, RenderPipelineLayoutInfo layoutInfo);
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inline const Vk::DescriptorSetLayout& GetDescriptorSetLayout() const;
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inline const Vk::PipelineLayout& GetPipelineLayout() const;
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private:
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Vk::DeviceHandle m_device;
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Vk::DescriptorSetLayout m_descriptorSetLayout;
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Vk::PipelineLayout m_pipelineLayout;
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RenderPipelineLayoutInfo m_layoutInfo;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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