Add RenderPipelineLayout
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@@ -24,6 +24,10 @@ namespace Nz
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PipelineLayout(PipelineLayout&&) = default;
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~PipelineLayout() = default;
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using DeviceObject::Create;
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bool Create(DeviceHandle device, VkDescriptorSetLayout layout, VkPipelineLayoutCreateFlags flags = 0);
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bool Create(DeviceHandle device, UInt32 layoutCount, const VkDescriptorSetLayout* layouts, VkPipelineLayoutCreateFlags flags = 0);
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PipelineLayout& operator=(const PipelineLayout&) = delete;
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PipelineLayout& operator=(PipelineLayout&&) = delete;
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