Add RenderPipelineLayout
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@@ -4,6 +4,7 @@
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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@@ -21,6 +22,15 @@ namespace Nz
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return std::make_unique<VulkanRenderPipeline>(shared_from_this(), std::move(pipelineInfo));
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}
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std::shared_ptr<RenderPipelineLayout> VulkanDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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{
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auto pipelineLayout = std::make_shared<VulkanRenderPipelineLayout>();
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if (!pipelineLayout->Create(shared_from_this(), std::move(pipelineLayoutInfo)))
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return {};
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return pipelineLayout;
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}
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std::shared_ptr<ShaderStageImpl> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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{
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auto stage = std::make_shared<VulkanShaderStage>();
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