Remove Nz::String and Nz::StringStream

This commit is contained in:
Jérôme Leclercq
2020-09-25 19:31:01 +02:00
parent d665af1f9d
commit 2b6a463a45
212 changed files with 1877 additions and 8721 deletions

View File

@@ -3,12 +3,10 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <limits>
#include <sstream>
#include <Nazara/Core/Debug.hpp>
#define F(a) static_cast<T>(a)
namespace Nz
{
/*!
@@ -166,7 +164,7 @@ namespace Nz
case Extend_Infinite:
{
if (closestHit)
*closestHit = F(0.0);
*closestHit = T(0.0);
if (furthestHit)
*furthestHit = std::numeric_limits<T>::infinity();
@@ -178,7 +176,7 @@ namespace Nz
return false;
}
NazaraError("Invalid extend type (0x" + String::Number(volume.extend, 16) + ')');
NazaraError("Invalid extend type (0x" + NumberToString(volume.extend, 16) + ')');
return false;
}
@@ -197,7 +195,7 @@ namespace Nz
bool Ray<T>::Intersect(const Box<T>& box, T* closestHit, T* furthestHit) const
{
// http://www.gamedev.net/topic/429443-obb-ray-and-obb-plane-intersection/
T tfirst = F(0.0);
T tfirst = T(0.0);
T tlast = std::numeric_limits<T>::infinity();
Vector3<T> boxMin = box.GetMinimum();
@@ -210,7 +208,7 @@ namespace Nz
T max = boxMax[i];
T min = boxMin[i];
if (NumberEquals(dir, F(0.0)))
if (NumberEquals(dir, T(0.0)))
{
if (ori < max && ori > min)
continue;
@@ -256,7 +254,7 @@ namespace Nz
{
// http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-custom-ray-obb-function/
// Intersection method from Real-Time Rendering and Essential Mathematics for Games
T tMin = F(0.0);
T tMin = T(0.0);
T tMax = std::numeric_limits<T>::infinity();
Vector3<T> boxMin = box.GetMinimum();
@@ -270,7 +268,7 @@ namespace Nz
T e = axis.DotProduct(delta);
T f = direction.DotProduct(axis);
if (!NumberEquals(f, F(0.0)))
if (!NumberEquals(f, T(0.0)))
{
T t1 = (e + boxMin[i]) / f; // Intersection with the "left" plane
T t2 = (e + boxMax[i]) / f; // Intersection with the "right" plane
@@ -296,7 +294,7 @@ namespace Nz
}
else
// Rare case : the ray is almost parallel to the planes, so they don't have any "intersection"
if (-e + boxMin[i] > F(0.0) || -e + boxMax[i] < F(0.0))
if (-e + boxMin[i] > T(0.0) || -e + boxMax[i] < T(0.0))
return false;
}
@@ -334,7 +332,7 @@ namespace Nz
Matrix4<T> matrix(width.x, height.x, depth.x, corner.x,
width.y, height.y, depth.y, corner.y,
width.z, height.z, depth.z, corner.z,
F(0.0), F(0.0), F(0.0), F(1.0));
T(0.0), T(0.0), T(0.0), T(1.0));
matrix.InverseAffine();
@@ -361,11 +359,11 @@ namespace Nz
bool Ray<T>::Intersect(const Plane<T>& plane, T* hit) const
{
T divisor = plane.normal.DotProduct(direction);
if (NumberEquals(divisor, F(0.0)))
if (NumberEquals(divisor, T(0.0)))
return false; // Perpendicular
T lambda = -(plane.normal.DotProduct(origin) - plane.distance) / divisor; // The plane is ax + by + cz = d
if (lambda < F(0.0))
if (lambda < T(0.0))
return false; // The plane is 'behind' the ray.
if (hit)
@@ -391,7 +389,7 @@ namespace Nz
Vector3<T> sphereRay = sphere.GetPosition() - origin;
T length = sphereRay.DotProduct(direction);
if (length < F(0.0))
if (length < T(0.0))
return false; // ray is perpendicular to the vector origin - center
T squaredDistance = sphereRay.GetSquaredLength() - length * length;
@@ -436,21 +434,21 @@ namespace Nz
Vector3<T> P = Vector3<T>::CrossProduct(direction, secondEdge);
const T divisor = firstEdge.DotProduct(P);
if (NumberEquals(divisor, F(0.0)))
if (NumberEquals(divisor, T(0.0)))
return false; // Ray lies in plane of triangle
Vector3<T> directionToPoint = origin - firstPoint;
T u = directionToPoint.DotProduct(P) / divisor;
if (u < F(0.0) || u > F(1.0))
if (u < T(0.0) || u > T(1.0))
return 0; // The intersection lies outside of the triangle
Vector3<T> Q = Vector3<T>::CrossProduct(directionToPoint, firstEdge);
T v = directionToPoint.DotProduct(Q) / divisor;
if (v < F(0.0) || u + v > F(1.0))
if (v < T(0.0) || u + v > T(1.0))
return 0; // The intersection lies outside of the triangle
T t = secondEdge.DotProduct(Q) / divisor;
if (t > F(0.0))
if (t > T(0.0))
{
if (hit)
*hit = t;
@@ -574,16 +572,16 @@ namespace Nz
T det = termOne * termFour - termTwo * termTwo;
#if NAZARA_MATH_SAFE
if (NumberEquals(det, F(0.0)))
if (NumberEquals(det, T(0.0)))
{
String error("Planes are parallel");
std::string error("Planes are parallel");
NazaraError(error);
throw std::domain_error(error.ToStdString());
throw std::domain_error(error);
}
#endif
T invdet = F(1.0) / det;
T invdet = T(1.0) / det;
T fc0 = (termFour * -planeOne.distance + termTwo * planeTwo.distance) * invdet;
T fc1 = (termOne * -planeTwo.distance + termTwo * planeOne.distance) * invdet;
@@ -634,11 +632,12 @@ namespace Nz
*/
template<typename T>
String Ray<T>::ToString() const
std::string Ray<T>::ToString() const
{
StringStream ss;
std::ostringstream ss;
ss << *this;
return ss << "Ray(origin: " << origin.ToString() << ", direction: " << direction.ToString() << ")";
return ss.str();
}
/*!
@@ -799,9 +798,7 @@ namespace Nz
template<typename T>
std::ostream& operator<<(std::ostream& out, const Nz::Ray<T>& ray)
{
return out << ray.ToString();
return out << "Ray(origin: " << ray.origin << ", direction: " << ray.direction << ")";
}
#undef F
#include <Nazara/Core/DebugOff.hpp>