Math: Add M_SQRT3 constant, fix sphere radius calculations

Former-commit-id: 71ac4d3522f427fda60a0e71d76eca7558539187
This commit is contained in:
Lynix
2015-05-26 23:39:01 +02:00
parent b0f418c481
commit 2bba1be938
3 changed files with 6 additions and 2 deletions

View File

@@ -194,7 +194,7 @@ void NzLight::MakeBoundingVolume() const
case nzLightType_Point:
{
NzVector3f radius(m_radius); ///FIXME: Incorrect
NzVector3f radius(m_radius * M_SQRT3);
m_boundingVolume.Set(-radius, radius);
break;
}