Shader: Replace const for with [unroll] attribute
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parent
b6e4a9470e
commit
2bdcc045cd
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@ -460,10 +460,10 @@ namespace Nz::ShaderAst
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bool Compare(const ForEachStatement& lhs, const ForEachStatement& rhs)
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{
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if (!Compare(lhs.isConst, rhs.isConst))
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if (!Compare(lhs.varName, rhs.varName))
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return false;
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if (!Compare(lhs.varName, rhs.varName))
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if (!Compare(lhs.unroll, rhs.unroll))
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return false;
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if (!Compare(lhs.expression, rhs.expression))
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@ -498,6 +498,9 @@ namespace Nz::ShaderAst
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inline bool Compare(const WhileStatement& lhs, const WhileStatement& rhs)
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{
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if (!Compare(lhs.unroll, rhs.unroll))
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return false;
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if (!Compare(lhs.condition, rhs.condition))
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return false;
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@ -36,6 +36,7 @@ namespace Nz
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Layout, //< Struct layout (struct only) - has argument style
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Location, //< Location (struct member only) - has argument index
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Set, //< Binding set (external var only) - has argument index
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Unroll, //< Unroll (for/for each only) - has argument mode
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};
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enum class BinaryType
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@ -106,6 +107,13 @@ namespace Nz
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SampleTexture = 2,
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};
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enum class LoopUnroll
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{
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Always,
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Hint,
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Never
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};
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enum class MemoryLayout
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{
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Std140
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@ -345,11 +345,11 @@ namespace Nz::ShaderAst
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NodeType GetType() const override;
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void Visit(AstStatementVisitor& visitor) override;
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AttributeValue<LoopUnroll> unroll;
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std::optional<std::size_t> varIndex;
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std::string varName;
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ExpressionPtr expression;
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StatementPtr statement;
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bool isConst = false;
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};
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struct NAZARA_SHADER_API MultiStatement : Statement
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@ -379,6 +379,7 @@ namespace Nz::ShaderAst
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NodeType GetType() const override;
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void Visit(AstStatementVisitor& visitor) override;
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AttributeValue<LoopUnroll> unroll;
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ExpressionPtr condition;
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StatementPtr body;
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};
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@ -118,6 +118,8 @@ namespace Nz::ShaderAst
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void SanitizeIdentifier(std::string& identifier);
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void Validate(WhileStatement& node);
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void Validate(AccessIndexExpression& node);
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void Validate(AssignExpression& node);
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void Validate(BinaryExpression& node);
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@ -108,7 +108,6 @@ namespace Nz::ShaderBuilder
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inline std::unique_ptr<ShaderAst::ExpressionStatement> operator()(ShaderAst::ExpressionPtr expression) const;
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};
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template<bool Const>
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struct ForEach
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{
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inline std::unique_ptr<ShaderAst::ForEachStatement> operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const;
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@ -173,7 +172,6 @@ namespace Nz::ShaderBuilder
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constexpr Impl::ConditionalStatement ConditionalStatement;
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constexpr Impl::Constant Constant;
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constexpr Impl::Branch<true> ConstBranch;
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constexpr Impl::ForEach<false> ConstForEach;
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constexpr Impl::DeclareConst DeclareConst;
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constexpr Impl::DeclareFunction DeclareFunction;
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constexpr Impl::DeclareOption DeclareOption;
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@ -181,7 +179,7 @@ namespace Nz::ShaderBuilder
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constexpr Impl::DeclareVariable DeclareVariable;
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constexpr Impl::ExpressionStatement ExpressionStatement;
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constexpr Impl::NoParam<ShaderAst::DiscardStatement> Discard;
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constexpr Impl::ForEach<false> ForEach;
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constexpr Impl::ForEach ForEach;
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constexpr Impl::Identifier Identifier;
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constexpr Impl::Intrinsic Intrinsic;
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constexpr Impl::Multi MultiStatement;
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@ -269,11 +269,9 @@ namespace Nz::ShaderBuilder
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return expressionStatementNode;
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}
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template<bool Const>
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std::unique_ptr<ShaderAst::ForEachStatement> Impl::ForEach<Const>::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
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std::unique_ptr<ShaderAst::ForEachStatement> Impl::ForEach::operator()(std::string varName, ShaderAst::ExpressionPtr expression, ShaderAst::StatementPtr statement) const
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{
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auto forEachNode = std::make_unique<ShaderAst::ForEachStatement>();
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forEachNode->isConst = Const;
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forEachNode->expression = std::move(expression);
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forEachNode->statement = std::move(statement);
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forEachNode->varName = std::move(varName);
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@ -88,7 +88,7 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr ParseConstStatement();
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ShaderAst::StatementPtr ParseDiscardStatement();
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration();
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ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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@ -99,7 +99,7 @@ namespace Nz::ShaderLang
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseVariableDeclaration();
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ShaderAst::StatementPtr ParseWhileStatement();
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ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes);
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// Expressions
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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@ -173,9 +173,9 @@ namespace Nz::ShaderAst
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StatementPtr AstCloner::Clone(ForEachStatement& node)
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{
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auto clone = std::make_unique<ForEachStatement>();
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clone->isConst = node.isConst;
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clone->expression = CloneExpression(node.expression);
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clone->statement = CloneStatement(node.statement);
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clone->unroll = Clone(node.unroll);
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return clone;
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}
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@ -208,6 +208,7 @@ namespace Nz::ShaderAst
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auto clone = std::make_unique<WhileStatement>();
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clone->condition = CloneExpression(node.condition);
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clone->body = CloneStatement(node.body);
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clone->unroll = Clone(node.unroll);
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return clone;
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}
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@ -303,7 +303,7 @@ namespace Nz::ShaderAst
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void AstSerializerBase::Serialize(ForEachStatement& node)
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{
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Value(node.isConst);
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Attribute(node.unroll);
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Value(node.varName);
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Node(node.expression);
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Node(node.statement);
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@ -328,6 +328,7 @@ namespace Nz::ShaderAst
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void AstSerializerBase::Serialize(WhileStatement& node)
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{
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Attribute(node.unroll);
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Node(node.condition);
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Node(node.body);
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}
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@ -843,29 +843,34 @@ namespace Nz::ShaderAst
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else
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throw AstError{ "for-each is only supported on arrays and range expressions" };
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if (node.isConst)
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AttributeValue<LoopUnroll> unrollValue;
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if (node.unroll.HasValue())
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{
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// Repeat code
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auto multi = std::make_unique<MultiStatement>();
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if (IsArrayType(exprType))
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unrollValue = ComputeAttributeValue(node.unroll);
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if (unrollValue.GetResultingValue() == LoopUnroll::Always)
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{
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const ArrayType& arrayType = std::get<ArrayType>(exprType);
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UInt32 length = arrayType.length.GetResultingValue();
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for (UInt32 i = 0; i < length; ++i)
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// Repeat code
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auto multi = std::make_unique<MultiStatement>();
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if (IsArrayType(exprType))
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{
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auto accessIndex = ShaderBuilder::AccessIndex(CloneExpression(expr), ShaderBuilder::Constant(i));
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Validate(*accessIndex);
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const ArrayType& arrayType = std::get<ArrayType>(exprType);
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UInt32 length = arrayType.length.GetResultingValue();
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auto elementVariable = ShaderBuilder::DeclareVariable(node.varName, std::move(accessIndex));
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Validate(*elementVariable);
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for (UInt32 i = 0; i < length; ++i)
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{
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auto accessIndex = ShaderBuilder::AccessIndex(CloneExpression(expr), ShaderBuilder::Constant(i));
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Validate(*accessIndex);
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multi->statements.emplace_back(std::move(elementVariable));
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multi->statements.emplace_back(CloneStatement(node.statement));
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auto elementVariable = ShaderBuilder::DeclareVariable(node.varName, std::move(accessIndex));
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Validate(*elementVariable);
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multi->statements.emplace_back(std::move(elementVariable));
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multi->statements.emplace_back(CloneStatement(node.statement));
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}
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}
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}
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return multi;
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return multi;
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}
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}
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if (m_context->options.reduceLoopsToWhile)
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@ -890,6 +895,7 @@ namespace Nz::ShaderAst
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multi->statements.emplace_back(std::move(counterVariable));
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auto whileStatement = std::make_unique<WhileStatement>();
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whileStatement->unroll = std::move(unrollValue);
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// While condition
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auto condition = ShaderBuilder::Binary(BinaryType::CompLt, ShaderBuilder::Variable(counterVarIndex, PrimitiveType::UInt32), ShaderBuilder::Constant(length));
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@ -928,6 +934,7 @@ namespace Nz::ShaderAst
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auto clone = std::make_unique<ForEachStatement>();
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clone->expression = std::move(expr);
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clone->varName = node.varName;
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clone->unroll = std::move(unrollValue);
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PushScope();
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{
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@ -968,9 +975,15 @@ namespace Nz::ShaderAst
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MandatoryStatement(node.body);
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auto clone = static_unique_pointer_cast<WhileStatement>(AstCloner::Clone(node));
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Validate(*clone);
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if (GetExpressionType(*clone->condition) != ExpressionType{ PrimitiveType::Boolean })
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throw AstError{ "expected a boolean value" };
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AttributeValue<LoopUnroll> unrollValue;
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if (node.unroll.HasValue())
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{
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clone->unroll = ComputeAttributeValue(node.unroll);
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if (clone->unroll.GetResultingValue() == LoopUnroll::Always)
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throw AstError{ "unroll(always) is not yet supported on while" };
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}
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return clone;
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}
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@ -1350,6 +1363,12 @@ namespace Nz::ShaderAst
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}
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}
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void SanitizeVisitor::Validate(WhileStatement& node)
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{
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if (GetExpressionType(*node.condition) != ExpressionType{ PrimitiveType::Boolean })
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throw AstError{ "expected a boolean value" };
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}
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void SanitizeVisitor::Validate(AccessIndexExpression& node)
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{
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if (node.indices.empty())
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@ -37,6 +37,7 @@ namespace Nz::ShaderLang
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{ "layout", ShaderAst::AttributeType::Layout },
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{ "location", ShaderAst::AttributeType::Location },
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{ "set", ShaderAst::AttributeType::Set },
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{ "unroll", ShaderAst::AttributeType::Unroll },
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};
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std::unordered_map<std::string, ShaderStageType> s_entryPoints = {
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@ -54,6 +55,12 @@ namespace Nz::ShaderLang
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{ "std140", StructLayout::Std140 }
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};
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std::unordered_map<std::string, ShaderAst::LoopUnroll> s_unrollModes = {
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{ "always", ShaderAst::LoopUnroll::Always },
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{ "hint", ShaderAst::LoopUnroll::Hint },
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{ "never", ShaderAst::LoopUnroll::Never }
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};
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template<typename T, typename U>
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std::optional<T> BoundCast(U val)
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{
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@ -76,26 +83,33 @@ namespace Nz::ShaderLang
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}
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template<typename T>
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void HandleUniqueStringAttribute(const std::string_view& attributeName, const std::unordered_map<std::string, T>& map, ShaderAst::AttributeValue<T>& targetAttribute, ShaderAst::Attribute::Param&& param)
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void HandleUniqueStringAttribute(const std::string_view& attributeName, const std::unordered_map<std::string, T>& map, ShaderAst::AttributeValue<T>& targetAttribute, ShaderAst::Attribute::Param&& param, std::optional<T> defaultValue = {})
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{
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if (targetAttribute.HasValue())
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throw AttributeError{ "attribute " + std::string(attributeName) + " must be present once" };
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//FIXME: This should be handled with global values at sanitization stage
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if (!param)
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a value" };
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if (param)
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{
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const ShaderAst::ExpressionPtr& expr = *param;
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if (expr->GetType() != ShaderAst::NodeType::IdentifierExpression)
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throw AttributeError{ "attribute " + std::string(attributeName) + " can only be an identifier for now" };
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const ShaderAst::ExpressionPtr& expr = *param;
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if (expr->GetType() != ShaderAst::NodeType::IdentifierExpression)
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throw AttributeError{ "attribute " + std::string(attributeName) + " can only be an identifier for now" };
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const std::string& exprStr = static_cast<ShaderAst::IdentifierExpression&>(*expr).identifier;
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const std::string& exprStr = static_cast<ShaderAst::IdentifierExpression&>(*expr).identifier;
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auto it = map.find(exprStr);
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if (it == map.end())
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throw AttributeError{ ("invalid parameter " + exprStr + " for " + std::string(attributeName) + " attribute").c_str() };
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auto it = map.find(exprStr);
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if (it == map.end())
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throw AttributeError{ ("invalid parameter " + exprStr + " for " + std::string(attributeName) + " attribute").c_str() };
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targetAttribute = it->second;
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}
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else
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{
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if (!defaultValue)
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throw AttributeError{ "attribute " + std::string(attributeName) + " requires a value" };
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targetAttribute = it->second;
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targetAttribute = defaultValue.value();
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}
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}
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}
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@ -473,14 +487,6 @@ namespace Nz::ShaderLang
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switch (Peek().type)
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{
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case TokenType::For:
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{
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auto forEach = ParseForDeclaration();
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SafeCast<ShaderAst::ForEachStatement&>(*forEach).isConst = true;
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return forEach;
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}
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case TokenType::Identifier:
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{
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std::string constName;
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@ -598,7 +604,7 @@ namespace Nz::ShaderLang
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return externalStatement;
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}
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ShaderAst::StatementPtr Parser::ParseForDeclaration()
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ShaderAst::StatementPtr Parser::ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes)
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{
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Expect(Advance(), TokenType::For);
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@ -610,7 +616,22 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr statement = ParseStatement();
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return ShaderBuilder::ForEach(std::move(varName), std::move(expr), std::move(statement));
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auto forEach = ShaderBuilder::ForEach(std::move(varName), std::move(expr), std::move(statement));
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for (auto&& [attributeType, arg] : attributes)
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{
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switch (attributeType)
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{
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case ShaderAst::AttributeType::Unroll:
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HandleUniqueStringAttribute("unroll", s_unrollModes, forEach->unroll, std::move(arg), std::make_optional(ShaderAst::LoopUnroll::Always));
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break;
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default:
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throw AttributeError{ "unhandled attribute for for-each" };
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}
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}
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return forEach;
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}
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std::vector<ShaderAst::StatementPtr> Parser::ParseFunctionBody()
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@ -745,47 +766,74 @@ namespace Nz::ShaderLang
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ShaderAst::StatementPtr Parser::ParseSingleStatement()
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{
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const Token& token = Peek();
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std::vector<ShaderAst::Attribute> attributes;
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ShaderAst::StatementPtr statement;
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switch (token.type)
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do
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{
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case TokenType::Const:
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statement = ParseConstStatement();
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break;
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const Token& token = Peek();
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switch (token.type)
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{
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case TokenType::Const:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Discard:
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statement = ParseDiscardStatement();
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break;
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statement = ParseConstStatement();
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break;
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case TokenType::For:
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statement = ParseForDeclaration();
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break;
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case TokenType::Discard:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Let:
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statement = ParseVariableDeclaration();
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break;
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statement = ParseDiscardStatement();
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break;
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case TokenType::Identifier:
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statement = ShaderBuilder::ExpressionStatement(ParseVariableAssignation());
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Expect(Advance(), TokenType::Semicolon);
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break;
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case TokenType::For:
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statement = ParseForDeclaration(std::move(attributes));
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break;
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case TokenType::If:
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statement = ParseBranchStatement();
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break;
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case TokenType::Let:
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if (!attributes.empty())
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throw UnexpectedToken{};
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case TokenType::Return:
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statement = ParseReturnStatement();
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break;
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statement = ParseVariableDeclaration();
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break;
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case TokenType::While:
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statement = ParseWhileStatement();
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break;
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case TokenType::Identifier:
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if (!attributes.empty())
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throw UnexpectedToken{};
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default:
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throw UnexpectedToken{};
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statement = ShaderBuilder::ExpressionStatement(ParseVariableAssignation());
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Expect(Advance(), TokenType::Semicolon);
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break;
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case TokenType::If:
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if (!attributes.empty())
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throw UnexpectedToken{};
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||||
|
||||
statement = ParseBranchStatement();
|
||||
break;
|
||||
|
||||
case TokenType::OpenSquareBracket:
|
||||
assert(attributes.empty());
|
||||
attributes = ParseAttributes();
|
||||
break;
|
||||
|
||||
case TokenType::Return:
|
||||
if (!attributes.empty())
|
||||
throw UnexpectedToken{};
|
||||
|
||||
statement = ParseReturnStatement();
|
||||
break;
|
||||
|
||||
case TokenType::While:
|
||||
statement = ParseWhileStatement(std::move(attributes));
|
||||
break;
|
||||
|
||||
default:
|
||||
throw UnexpectedToken{};
|
||||
}
|
||||
}
|
||||
while (!statement); //< small trick to repeat parsing once we got attributes
|
||||
|
||||
return statement;
|
||||
}
|
||||
|
|
@ -955,7 +1003,7 @@ namespace Nz::ShaderLang
|
|||
return ShaderBuilder::DeclareVariable(std::move(variableName), std::move(variableType), std::move(expression));
|
||||
}
|
||||
|
||||
ShaderAst::StatementPtr Parser::ParseWhileStatement()
|
||||
ShaderAst::StatementPtr Parser::ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes)
|
||||
{
|
||||
Expect(Advance(), TokenType::While);
|
||||
|
||||
|
|
@ -967,7 +1015,22 @@ namespace Nz::ShaderLang
|
|||
|
||||
ShaderAst::StatementPtr body = ParseStatement();
|
||||
|
||||
return ShaderBuilder::While(std::move(condition), std::move(body));
|
||||
auto whileStatement = ShaderBuilder::While(std::move(condition), std::move(body));
|
||||
|
||||
for (auto&& [attributeType, arg] : attributes)
|
||||
{
|
||||
switch (attributeType)
|
||||
{
|
||||
case ShaderAst::AttributeType::Unroll:
|
||||
HandleUniqueStringAttribute("unroll", s_unrollModes, whileStatement->unroll, std::move(arg), std::make_optional(ShaderAst::LoopUnroll::Always));
|
||||
break;
|
||||
|
||||
default:
|
||||
throw AttributeError{ "unhandled attribute for while" };
|
||||
}
|
||||
}
|
||||
|
||||
return whileStatement;
|
||||
}
|
||||
|
||||
ShaderAst::ExpressionPtr Parser::ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs)
|
||||
|
|
|
|||
|
|
@ -1030,7 +1030,28 @@ namespace Nz
|
|||
|
||||
UInt32 expressionId = EvaluateExpression(node.condition);
|
||||
|
||||
m_currentBlock->Append(SpirvOp::OpLoopMerge, mergeBlock.GetLabelId(), bodyBlock.GetLabelId(), SpirvLoopControl::None);
|
||||
SpirvLoopControl loopControl;
|
||||
if (node.unroll.HasValue())
|
||||
{
|
||||
switch (node.unroll.GetResultingValue())
|
||||
{
|
||||
case ShaderAst::LoopUnroll::Always:
|
||||
// it shouldn't be possible to have this attribute as the loop gets unrolled in the sanitizer
|
||||
throw std::runtime_error("unexpected unroll attribute");
|
||||
|
||||
case ShaderAst::LoopUnroll::Hint:
|
||||
loopControl = SpirvLoopControl::Unroll;
|
||||
break;
|
||||
|
||||
case ShaderAst::LoopUnroll::Never:
|
||||
loopControl = SpirvLoopControl::DontUnroll;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
loopControl = SpirvLoopControl::None;
|
||||
|
||||
m_currentBlock->Append(SpirvOp::OpLoopMerge, mergeBlock.GetLabelId(), bodyBlock.GetLabelId(), loopControl);
|
||||
m_currentBlock->Append(SpirvOp::OpBranchConditional, expressionId, bodyBlock.GetLabelId(), mergeBlock.GetLabelId());
|
||||
|
||||
m_currentBlock = &bodyBlock;
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ fn main()
|
|||
}
|
||||
}
|
||||
|
||||
WHEN("using const for-each")
|
||||
WHEN("using [unroll] attribute on for-each")
|
||||
{
|
||||
std::string_view sourceCode = R"(
|
||||
const LightCount = 3;
|
||||
|
|
@ -136,7 +136,9 @@ external
|
|||
fn main()
|
||||
{
|
||||
let color = (0.0).xxxx;
|
||||
const for light in data.lights
|
||||
|
||||
[unroll]
|
||||
for light in data.lights
|
||||
{
|
||||
color += light.color;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue