Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
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@@ -31,7 +31,7 @@ namespace Nz
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AbstractRenderQueue* GetRenderQueue() override;
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RenderTechniqueType GetType() const override;
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void SetMaxLightPassPerObject(unsigned int passCount);
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void SetMaxLightPassPerObject(unsigned int maxLightPassPerObject);
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static bool Initialize();
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static void Uninitialize();
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@@ -70,11 +70,11 @@ namespace Nz
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LightUniforms lightUniforms;
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bool hasLightUniforms;
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/// Moins coûteux en mémoire que de stocker un LightUniforms par index de lumière,
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/// à voir si ça fonctionne chez tout le monde
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int lightOffset; // "Distance" entre Lights[0].type et Lights[1].type
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/// Less costly in memory than storing a LightUniforms by index of light,
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/// this may not work everywhere
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int lightOffset; // "Distance" between Lights[0].type and Lights[1].type
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// Autre uniformes
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// Other uniforms
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int eyePosition;
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int sceneAmbient;
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int textureOverlay;
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