Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
This commit is contained in:
@@ -8,6 +8,10 @@
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namespace Nz
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{
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/*!
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* \brief Constructs a Sprite object by default
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*/
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inline Sprite::Sprite() :
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m_color(Color::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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@@ -16,6 +20,12 @@ namespace Nz
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SetDefaultMaterial();
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}
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/*!
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* \brief Constructs a Sprite object with a reference to a material
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*
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* \param material Reference to a material
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*/
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inline Sprite::Sprite(MaterialRef material) :
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m_color(Color::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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@@ -24,6 +34,12 @@ namespace Nz
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SetMaterial(std::move(material), true);
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}
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/*!
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* \brief Constructs a Sprite object with a pointer to a texture
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*
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* \param texture Pointer to a texture
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*/
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inline Sprite::Sprite(Texture* texture) :
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m_color(Color::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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@@ -32,6 +48,12 @@ namespace Nz
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SetTexture(texture, true);
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}
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/*!
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* \brief Constructs a Sprite object by assignation
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*
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* \param sprite Sprite to copy into this
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*/
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inline Sprite::Sprite(const Sprite& sprite) :
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InstancedRenderable(sprite),
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m_color(sprite.m_color),
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@@ -41,26 +63,52 @@ namespace Nz
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{
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}
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/*!
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* \brief Gets the color of the sprite
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* \return Current color
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*/
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inline const Color& Sprite::GetColor() const
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{
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return m_color;
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}
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/*!
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* \brief Gets the material of the sprite
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* \return Current material
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*/
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inline const MaterialRef& Sprite::GetMaterial() const
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{
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return m_material;
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}
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/*!
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* \brief Gets the size of the sprite
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* \return Current size
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*/
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inline const Vector2f& Sprite::GetSize() const
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{
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return m_size;
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}
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/*!
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* \brief Gets the texture coordinates of the sprite
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* \return Current texture coordinates
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*/
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inline const Rectf& Sprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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/*!
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* \brief Sets the color of the billboard
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*
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* \param color Color for the billboard
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*/
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inline void Sprite::SetColor(const Color& color)
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{
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m_color = color;
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@@ -68,6 +116,10 @@ namespace Nz
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InvalidateVertices();
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}
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/*!
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* \brief Sets the default material of the sprite (just default material)
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*/
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inline void Sprite::SetDefaultMaterial()
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{
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MaterialRef material = Material::New();
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@@ -77,6 +129,13 @@ namespace Nz
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SetMaterial(std::move(material));
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}
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/*!
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* \brief Sets the material of the sprite
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*
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* \param material Material for the sprite
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* \param resizeSprite Should sprite be resized to the material size (diffuse map)
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*/
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inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
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{
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m_material = std::move(material);
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@@ -88,6 +147,12 @@ namespace Nz
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}
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}
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/*!
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* \brief Sets the size of the sprite
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*
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* \param size Size for the sprite
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*/
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inline void Sprite::SetSize(const Vector2f& size)
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{
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m_size = size;
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@@ -97,11 +162,25 @@ namespace Nz
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InvalidateVertices();
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}
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/*!
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* \brief Sets the size of the sprite
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*
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* \param sizeX Size in X for the sprite
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* \param sizeY Size in Y for the sprite
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*/
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inline void Sprite::SetSize(float sizeX, float sizeY)
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{
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SetSize(Vector2f(sizeX, sizeY));
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}
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/*!
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* \brief Sets the texture of the sprite
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*
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* \param texture Texture for the sprite
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* \param resizeSprite Should sprite be resized to the texture size
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*/
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inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
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{
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if (!m_material)
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@@ -115,12 +194,27 @@ namespace Nz
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m_material->SetDiffuseMap(std::move(texture));
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}
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/*!
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* \brief Sets the texture coordinates of the sprite
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*
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* \param coords Texture coordinates
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*/
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inline void Sprite::SetTextureCoords(const Rectf& coords)
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{
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m_textureCoords = coords;
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InvalidateVertices();
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}
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/*!
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* \brief Sets the texture rectangle of the sprite
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*
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* \param rect Rectangles symbolizing the size of the texture
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*
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* \remark Produces a NazaraAssert if material is invalid
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* \remark Produces a NazaraAssert if material has no diffuse map
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*/
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inline void Sprite::SetTextureRect(const Rectui& rect)
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{
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NazaraAssert(m_material, "Sprite has no material");
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@@ -128,12 +222,19 @@ namespace Nz
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Texture* diffuseMap = m_material->GetDiffuseMap();
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float invWidth = 1.f/diffuseMap->GetWidth();
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float invHeight = 1.f/diffuseMap->GetHeight();
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float invWidth = 1.f / diffuseMap->GetWidth();
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float invHeight = 1.f / diffuseMap->GetHeight();
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SetTextureCoords(Rectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
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SetTextureCoords(Rectf(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height));
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}
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/*!
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* \brief Sets the current sprite with the content of the other one
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* \return A reference to this
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*
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* \param sprite The other Sprite
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*/
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inline Sprite& Sprite::operator=(const Sprite& sprite)
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{
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InstancedRenderable::operator=(sprite);
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@@ -143,18 +244,29 @@ namespace Nz
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m_textureCoords = sprite.m_textureCoords;
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m_size = sprite.m_size;
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// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
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// We do not copy final vertices because it's highly probable that our parameters are modified and they must be regenerated
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InvalidateBoundingVolume();
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InvalidateVertices();
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return *this;
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}
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/*!
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* \brief Invalidates the vertices
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*/
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inline void Sprite::InvalidateVertices()
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{
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InvalidateInstanceData(0);
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}
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/*!
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* \brief Creates a new sprite from the arguments
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* \return A reference to the newly created sprite
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*
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* \param args Arguments for the sprite
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*/
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template<typename... Args>
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SpriteRef Sprite::New(Args&&... args)
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{
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